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The use of space discretization for autonomous virtual humans (video session)

Published: 01 May 1998 Publication History

Abstract

No abstract available.

References

[1]
Bandi S., and Thalmann, D., A Configuration Approach for Efficient Animation of Human Figures, IEEE Non-Rigid and Articulated Motion Workshop, Puerto-Rico, June 15, 1997
[2]
Lengyel, Jet al., Real-Time Robot Motion Planning Using Rasterizing Computer Graphics Hardware, Computer Graphics Proceedings, Annual Conference Series (August, 1990), ACM SIGGRAPH, 327-335
[3]
Rogers, D.F., Procedural elements for computer graphics, McGraw-Hill, pp.30 -39, 1985.

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  • (2004)Adaptive crowd behaviour to aid real-time rendering of a cultural heritage environmentProceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384368.2384372(29-36)Online publication date: 7-Dec-2004
  • (2002)Visualizing Crowds in Real-TimeComputer Graphics Forum10.1111/1467-8659.0063321:4(753-765)Online publication date: Dec-2002
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Published In

cover image ACM Conferences
AGENTS '98: Proceedings of the second international conference on Autonomous agents
May 1998
484 pages
ISBN:0897919831
DOI:10.1145/280765
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 May 1998

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Author Tags

  1. floodfill algorithm
  2. motion planning

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Conference

AGENTS98
AGENTS98: 2nd International Conference on Autonomous Agents
May 10 - 13, 1998
Minnesota, Minneapolis, USA

Acceptance Rates

AGENTS '98 Paper Acceptance Rate 57 of 180 submissions, 32%;
Overall Acceptance Rate 182 of 599 submissions, 30%

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Cited By

View all
  • (2021)Memristive Data Ranking2021 IEEE International Symposium on High-Performance Computer Architecture (HPCA)10.1109/HPCA51647.2021.00045(440-452)Online publication date: Feb-2021
  • (2004)Adaptive crowd behaviour to aid real-time rendering of a cultural heritage environmentProceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384368.2384372(29-36)Online publication date: 7-Dec-2004
  • (2002)Visualizing Crowds in Real-TimeComputer Graphics Forum10.1111/1467-8659.0063321:4(753-765)Online publication date: Dec-2002
  • (2002)A neural approach to an attentive navigation for 3D intelligent virtual agentsIEEE International Conference on Systems, Man and Cybernetics10.1109/ICSMC.2002.1175569(5)Online publication date: 2002
  • (1999)Explanatory lifelike avatarsProceedings of the third annual conference on Autonomous Agents10.1145/301136.301154(24-31)Online publication date: 1-Apr-1999

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