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An Approach to Ballet Dance Training through MS Kinect and Visualization in a CAVE Virtual Reality Environment

Published: 31 March 2015 Publication History

Abstract

This article proposes a novel framework for the real-time capture, assessment, and visualization of ballet dance movements as performed by a student in an instructional, virtual reality (VR) setting. The acquisition of human movement data is facilitated by skeletal joint tracking captured using the popular Microsoft (MS) Kinect camera system, while instruction and performance evaluation are provided in the form of 3D visualizations and feedback through a CAVE virtual environment, in which the student is fully immersed. The proposed framework is based on the unsupervised parsing of ballet dance movement into a structured posture space using the spherical self-organizing map (SSOM). A unique feature descriptor is proposed to more appropriately reflect the subtleties of ballet dance movements, which are represented as gesture trajectories through posture space on the SSOM. This recognition subsystem is used to identify the category of movement the student is attempting when prompted (by a virtual instructor) to perform a particular dance sequence. The dance sequence is then segmented and cross-referenced against a library of gestural components performed by the teacher. This facilitates alignment and score-based assessment of individual movements within the context of the dance sequence. An immersive interface enables the student to review his or her performance from a number of vantage points, each providing a unique perspective and spatial context suggestive of how the student might make improvements in training. An evaluation of the recognition and virtual feedback systems is presented.

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    Published In

    cover image ACM Transactions on Intelligent Systems and Technology
    ACM Transactions on Intelligent Systems and Technology  Volume 6, Issue 2
    Special Section on Visual Understanding with RGB-D Sensors
    May 2015
    381 pages
    ISSN:2157-6904
    EISSN:2157-6912
    DOI:10.1145/2753829
    • Editor:
    • Huan Liu
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 31 March 2015
    Accepted: 01 January 2014
    Revised: 01 November 2013
    Received: 01 July 2013
    Published in TIST Volume 6, Issue 2

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    Author Tags

    1. CAVE
    2. MS Kinect
    3. ballet
    4. dance
    5. gesture recognition
    6. human--computer interaction
    7. immersive training and simulation
    8. self-organizing maps
    9. virtual reality

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    • (2024)Expanding the Design Space of Vision-based Interactive Systems for Group Dance PracticeProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661568(2768-2787)Online publication date: 1-Jul-2024
    • (2024)Designing and Evaluating an Advanced Dance Video Comprehension Tool with In-situ Move Identification CapabilitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642710(1-19)Online publication date: 11-May-2024
    • (2024)WAVE: Anticipatory Movement Visualization for VR DancingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642145(1-9)Online publication date: 11-May-2024
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