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- research-articleOctober 2024
Haptic Scores: Non-Visual Ways of Experiencing Choreography
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 281–285https://doi.org/10.1145/3675094.3678368Current developments in haptic interfaces predominantly aim to achieve more 'realistic' sensations with a particular emphasis on the sense of touch, focusing on the fingertips for manipulating digital objects in VR/AR experiences. However, these haptic ...
- posterAugust 2024
Supporting the Development of AI Literacy Competencies Within Creative Computing Environments
ICER '24: Proceedings of the 2024 ACM Conference on International Computing Education Research - Volume 2Pages 529–530https://doi.org/10.1145/3632621.3671422Creative computing education can support engagement and learning across artistic and computational disciplines, while providing opportunities for meaningful expression. Prior work has shown that constructing with electronic textiles [6, 12] (alongside ...
- research-articleJuly 2024Best Paper
A Retrospective Autoethnography Documenting Dance Learning Through Data Physicalisations
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2357–2373https://doi.org/10.1145/3643834.3661607We present a retrospective autoethnography grounded in data-driven design. The first author collected her movement data and subjective experience of learning the dance repertoire of modern dance pioneer Isadora Duncan, which together were encoded into ...
- extended-abstractJune 2024
Every Body Dance Now: What Dancers with Disabilities Can Teach HCI
C&C '24: Proceedings of the 16th Conference on Creativity & CognitionPages 8–9https://doi.org/10.1145/3635636.3664626This project aims to bring disabled perspectives into discussions about embodied co-creation in human-computer interaction (HCI). Everyone, from children to professional artists, learn and express themselves through creatively collaborating with others. ...
- research-articleJune 2024
Body and Code: A Distributed Cognition Exploration Into Dance and Computing Learning
C&C '24: Proceedings of the 16th Conference on Creativity & CognitionPages 196–210https://doi.org/10.1145/3635636.3656206Representational forms are central to how we explore, communicate, and learn. Yet, they can be challenging to engage with as designers because they vary across disciplines, cultures, and communities. In this paper, we describe our analysis of a dance ...
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- short-paperJune 2024
COMMIT!: Interactive Performance Reveals Social and Technological Mechanics of Control
MOCO '24: Proceedings of the 9th International Conference on Movement and ComputingArticle No.: 34, Pages 1–3https://doi.org/10.1145/3658852.3659094This paper describes COMMIT!, an ongoing performance experiment that uses motion capture, bio-mechanical sensing, and interactive web platforms to consider the elusive, changeable nature of “commitment” and its relation to technological surveillance and ...
- research-articleMay 2024
What affords being creative? Opportunities for novelty in light of perception, embodied activity, and imaginative skill
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems (SAGE-ADAP), Volume 32, Issue 3Pages 225–242https://doi.org/10.1177/10597123231179488An affordance perspective highlights how resourceful the ecology is for creative actions of all sorts; it captures how creativity is grounded in materiality. In contrast to “canonical affordances” (i.e., “ready-to-hand,” mundane instances), creative ...
- Work in ProgressMay 2024
Squeeze and Slide: Real-time continuous self-reports with physiological arousal to evaluate emotional engagement in short films of contemporary dance
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 301, Pages 1–7https://doi.org/10.1145/3613905.3651886Engagement is a broad and multifaceted research subject. Self-report engagement data of time-based experiences such as life performance or films is mostly collected through post-hoc questionnaires. The present study compares two devices that allow for ...
- research-articleFebruary 2024Best Paper
Feeling Data through Movement: Designing Somatic Data Experiences with Dancers
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 23, Pages 1–11https://doi.org/10.1145/3623509.3633371The proliferation of data throughout society has produced an increased interest in novel ways to represent information to provide new insights, re-humanize data, or allow broader participation. Many novel data representations allow people to physically ...
- demonstrationApril 2024
kin_proxy - An AR Dance Performance for Ethical Discourse
ARTECH '23: Proceedings of the 11th International Conference on Digital and Interactive ArtsArticle No.: 10, Pages 1–8https://doi.org/10.1145/3632776.3632813We introduce details of the Augmented Reality (AR) series kin_at presenting the AR dance piece proxy (2022/2023) following and building on the initial AR dance performance kin_ (2021). The paper aims to open the question on how Mixed Reality (MR) as a ...
- short-paperFebruary 2024
Encouraging the Development of Computational Thinking Skills through Structured Dance Activities (Discussion Paper)
Koli Calling '23: Proceedings of the 23rd Koli Calling International Conference on Computing Education ResearchArticle No.: 40, Pages 1–8https://doi.org/10.1145/3631802.3631811This paper investigates whether aspects of structured dance and choreography may improve cognitive skills related to computational thinking. It also explores the relationship between performance on computational thinking tasks and motivation. Twenty ...
- short-paperJanuary 2024
Virtual Reality Dance Tracks from Skeletal Animations
SVR '23: Proceedings of the 25th Symposium on Virtual and Augmented RealityPages 248–253https://doi.org/10.1145/3625008.3625035This paper presents a novel approach for automatically generating Virtual Reality (VR) dance tracks, focusing on translating the movement of animated 3D models directly derived from music. Our method capitalizes on the recent advances in automated ...
- demonstrationOctober 2023
LearnThatDance: Augmenting TikTok Dance Challenge Videos with an Interactive Practice Support System Powered by Automatically Generated Lesson Plans
UIST '23 Adjunct: Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 84, Pages 1–4https://doi.org/10.1145/3586182.3615801In this demo we showcase an interactive application to support the learning of “TikTok dance challenge” short dance choreographies. Our system utilizes dance challenge videos as the information source, performing music analysis and pose estimation to ...
- abstractOctober 2023
Movement Creation by Choreographers with a Partially Self-controllable Human Body in VR
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 66, Pages 1–2https://doi.org/10.1145/3611659.3617198We developed a system that creates artistic dance movements by augmenting body movements with a VR device. Our proposed system controls a virtual dancer’s body in a virtual space in real time based on a VR device’s input. Whole-body movements, which are ...
- research-articleAugust 2023
Bodylab: in virtuo sculpting, painting and performing of full-body avatars
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 2Article No.: 22, Pages 1–12https://doi.org/10.1145/3597631Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides anatomically realistic mannequins as canvases, which can be painted and textured, sculpted and deformed, adorned with objects and animated with particle ...
- research-articleJuly 2023
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 44, Pages 1–20https://doi.org/10.1145/3592458Diffusion models have experienced a surge of interest as highly expressive yet efficiently trainable probabilistic models. We show that these models are an excellent fit for synthesising human motion that co-occurs with audio, e.g., dancing and co-speech ...
- research-articleJuly 2023
Embracing the messy and situated practice of dance technology design
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 1383–1397https://doi.org/10.1145/3563657.3596078Designing technology for dance presents a unique challenge to conventional design research and methods. It is subject to diverse and idiosyncratic approaches to the artistic practice that it is situated. We investigated this by joining a dance company to ...
- research-articleJune 2023
Embodying an Interactive AI for Dance Through Movement Ideation
- Benedikte Wallace,
- Clarice Hilton,
- Kristian Nymoen,
- Jim Torresen,
- Charles Patrick Martin,
- Rebecca Fiebrink
C&C '23: Proceedings of the 15th Conference on Creativity and CognitionPages 454–464https://doi.org/10.1145/3591196.3593336What expectations exist in the minds of dancers when interacting with a generative machine learning model? During two workshop events, experienced dancers explore these expectations through improvisation and role-play, embodying an imagined AI-dancer. ...
- extended-abstractApril 2023
Futuring (CHI)Art: Building a Collective Common Future
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 349, Pages 1–5https://doi.org/10.1145/3544549.3573791Human-Computer Interaction and the Arts have a relatively recent history, but computers have opened the world to new forms of expression and wide audiences. The way in which we think of art has changed, from webcomics and digital painting to AI-...
- research-articleApril 2023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 183, Pages 1–16https://doi.org/10.1145/3544548.3580666This paper explores using mixed reality (MR) mirrors for supporting improvisational dance making. Motivated by the prevalence of mirrors in dance studios and inspired by Forsythe’s Improvisation Technologies, we conducted workshops with 13 dancers and ...