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Increasing Player Coupling in an Asymmetric Racing Game

Published: 06 October 2023 Publication History

Abstract

Asymmetric games create unique and engaging player experiences that can draw together players from multiple demographics. But maintaining a strong level of interaction between different player roles poses a challenge, which is exacerbated in competitive games. This paper seeks to find solutions to this problem in the context of RaceTrap, a competitive asymmetric racing game. RaceTrap combines card-playing and racing elements, where one player uses cards to create obstacles and the other tries to avoid these obstacles while driving in Virtual Reality. We address the central challenge of coupling, or maintaining a high level of awareness and interaction between the roles. The paper reviews existing approaches to coupling in asymmetric cooperative games, and highlights the needs for an improved coupling in competitive asymmetric games. We present features implemented in RaceTrap to improve coupling. These solutions highlight the importance of coupling in the emerging field of asymmetric games.

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cover image ACM Conferences
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
October 2023
370 pages
ISBN:9798400700293
DOI:10.1145/3573382
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 06 October 2023

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  1. asymmetric games
  2. competitive games
  3. coupling
  4. multiplayer
  5. player experience

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