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- extended-abstractOctober 2024
Linger: Extending Museum Experiences to Post-Visit Phases
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 21, Pages 1–5https://doi.org/10.1145/3677045.3685436Over the past decade, Human-Computer Interaction (HCI) studies have explored ways to improve onsite museum visitor experience and foster interactive exhibitions. However, seldom studies have holistically looked at museum experiences including what ...
- ArticleSeptember 2024
Beyond Search Engines: Can Large Language Models Improve Curriculum Development?
Technology Enhanced Learning for Inclusive and Equitable Quality EducationPages 131–136https://doi.org/10.1007/978-3-031-72312-4_17AbstractWhile Online Learning is growing and becoming widespread, the associated curricula often suffer from a lack of coverage and outdated content. In this regard, a key question is how to dynamically define the topics that must be covered to thoroughly ...
- posterJune 2024
Knowledge Net: Fostering Children’s Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum Exhibit
C&C '24: Proceedings of the 16th Conference on Creativity & CognitionPages 470–475https://doi.org/10.1145/3635636.3664254As young people increasingly use AI in their daily lives, it is imperative to foster these learners’ AI literacy. We present Knowledge Net, a collaborative tangible tabletop museum exhibit aimed at teaching users about knowledge representations, which ...
- posterJune 2024
DataBites: An embodied and co-creative museum exhibit to foster children's understanding of supervised machine learning
C&C '24: Proceedings of the 16th Conference on Creativity & CognitionPages 550–555https://doi.org/10.1145/3635636.3664247It is essential to increase children’s understanding of artificial intelligence and machine learning as they encounter it through their daily activities. We have developed DataBites, a museum exhibit aimed at fostering middle-school-age children’s ...
- extended-abstractJune 2024
It's like I'm the AI: Youth Sensemaking About AI through Metacognitive Embodiment
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 789–793https://doi.org/10.1145/3628516.3659395The increasing presence and importance of Artificial Intelligence (AI) in our society has led to calls for its inclusion at all levels of education. However, the field is only beginning to understand what how AI learning experiences may be designed to ...
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- research-articleMay 2024Honorable Mention
"It's Not a Replacement:" Enabling Parent-Robot Collaboration to Support In-Home Learning Experiences of Young Children
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 122, Pages 1–18https://doi.org/10.1145/3613904.3642806Learning companion robots for young children are increasingly adopted in informal learning environments. Although parents play a pivotal role in their children’s learning, very little is known about how parents prefer to incorporate robots into their ...
Xylocode: A Novel Approach to Fostering Interest in Computer Science via an Embodied Music Simulation
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 666, Pages 1–16https://doi.org/10.1145/3613904.3642098Fostering learners’ interest remains an important challenge in computer science (CS) education. In this paper, we explore how creative music-making, tangible interfaces, and embodiment can be used toward this end. The primary contribution of this paper ...
- research-articleJuly 2024
A Study on the Current Situation and Enhancement Strategies of Informal Learning Motivation of College Students Based on Online Learning
ICEDS '24: Proceedings of the 2024 5th International Conference on Education Development and StudiesPages 108–114https://doi.org/10.1145/3669947.3669952The rapid advancement of internet technology and its extensive integration into education have empowered learners to participate in diverse learning activities anytime and anywhere through online platforms. This integration has progressively blurred the ...
- research-articleApril 2024
DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW1Article No.: 44, Pages 1–40https://doi.org/10.1145/3637321Online design communities, where members exchange free-form views on others' designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many redundancies and ...
- posterMarch 2024
Increasing Access to CS Instruction in Low-Income Afterschool Settings
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Pages 1720–1721https://doi.org/10.1145/3626253.3635559Afterschool programs routinely provide or supplement Computer Science (CS) education to K-12 students in the United States. However, such opportunities are rarely available to students from low-income communities due to limited computing resources and CS ...
- abstractMarch 2024
Undergraduate Facilitators as Role Models for Middle School Learners within an AI Summer Camp
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Page 1888https://doi.org/10.1145/3626253.3635395As Artificial Intelligence (AI) becomes ubiquitous in children's lives, it is crucial to introduce new and effective ways to teach the younger generation about AI. This study describes the experience of training undergraduate students as middle school AI ...
- abstractMarch 2024
Moms Can Be Computing Leaders, Too!
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Page 1936https://doi.org/10.1145/3626253.3635353Women in underserved communities of computing such as women of color, women in poverty, elderly women, women with disabilities, and mothers who prioritize their families over their careers have little to no access to training or career development in a ...
- short-paperFebruary 2024
Opportunity Spaces for Children ́s Informal Learning in Public Environments
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 64, Pages 1–5https://doi.org/10.1145/3623509.3634897This paper introduces my PhD research on how a tangible and embodied technological layer can enhance and enlarge an existing public space to promote children’s informal learning (IFL). IFL is increasingly recognized as the basis for education, as ...
- research-articleFebruary 2024
Informal Social-Emotional Learning in Gaming Affinity Spaces: Evidence From a Reddit Discussion Thread on Elden Ring
Simulation and Gaming (SIMG), Volume 55, Issue 1Pages 30–50https://doi.org/10.1177/10468781231209697BackgroundOver the past few years, there has been extensive discussion and research on social-emotional learning (SEL) in formal educational settings. However, there is limited research on SEL in informal learning contexts, including online sites such ...
- ArticleOctober 2023
Art in the Machine: Value Misalignment and AI “Art”
Cooperative Design, Visualization, and EngineeringPages 31–42https://doi.org/10.1007/978-3-031-43815-8_4AbstractWhy have online artist communities largely rejected AI image generators when they have embraced other technologies? We focus on cooperative design and community values to first frame these communities as digital counterculture akin to ...
- research-articleSeptember 2023
The Development and Validation of a Survey to Predict Computing Career Intentions
- Yvonne Kao,
- Daniel L Murphy,
- Aleata Hubbard Cheuoua,
- Priya Kannan,
- Jennifer Tsan,
- Kyle E Jennings,
- Heather Smith,
- Shameeka Emanuel,
- Emily R Miller
ICER '23: Proceedings of the 2023 ACM Conference on International Computing Education Research - Volume 1Pages 256–269https://doi.org/10.1145/3568813.3600115Computing education through informal (out-of-school-time) programs provide a pathway for students of all ages to learn introductory programming and enter computing careers. Many of these programs explicitly aim to broaden participation in computing ...
- research-articleSeptember 2023
Uncovering the Hidden Curriculum of University Computing Majors via Undergraduate-Written Mentoring Guides: A Learner-Centered Design Workflow
ICER '23: Proceedings of the 2023 ACM Conference on International Computing Education Research - Volume 1Pages 63–77https://doi.org/10.1145/3568813.3600113The hidden curriculum consists of the unwritten rules, unspoken norms, and field-specific insider knowledge that are essential for student success but are not taught in classes. Examples include social norms about how to interact with authority figures, ...
- ArticleJuly 2023
Multi-user VR Experience for Creating and Trading Non-fungible Tokens
- Lizhou Cao,
- Jackson Shuminski,
- Huadong Zhang,
- Pruthviraj Solanki,
- David Long,
- David Schwartz,
- Ihab Mardini,
- Chao Peng
AbstractNon-fungible tokens (NFTs) have shown a great potential in creating, identifying, and trading digital ownership, and can be used to build the economics in the future metaverse. It is important for the users to understand the basic concepts of NFTs ...
- short-paperJuly 2023
Towards the Identification of Experts in Informal Learning Portals at Scale
L@S '23: Proceedings of the Tenth ACM Conference on Learning @ ScalePages 316–320https://doi.org/10.1145/3573051.3596179During the past decade, there has been growing interest among researchers in informal learning at scale, particularly in the area of expert finding. These platforms have played a fundamental role in facilitating informal learning at scale, by providing ...
- short-paperJuly 2023
Digital Access, Usage, and Educational Outcomes: Evidence from Vietnam
L@S '23: Proceedings of the Tenth ACM Conference on Learning @ ScalePages 267–271https://doi.org/10.1145/3573051.3596169The arrival and development of digital technologies (e.g. the internet, personal computer) including mobile ones (e.g. smartphones) in recent years have raised both support for and concerns about the effects of adoption and usage on learning outcomes. ...