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abstract

Integrating computer science and mathematics in middle school with alice (abstract only)

Published: 05 March 2014 Publication History

Abstract

The Adventures in Alice Programming project at Duke University has created a variety of Alice curriculum materials for integrating computer science into other disciplines at the K-12 level, focusing on both computer science topics and animation topics. For example, one of our new animation tutorials shows how to attach multiple camera views to an object to move with the object through a virtual Alice world. Our newest curriculum materials focus on integrating computer science into middle school mathematics. Our math related tutorials guide users on programming math projects from scratch, and our math challenges are partially built programs for students to complete. We use topics that are attractive to middle school students. For example, we have created a wizard world math and programming challenge that is an eight-level game. Each level in the game is titled similarly to courses one might take in the school Hogwarts in the Harry Potter book series by J.K. Rowling. Students must add code related to either a math or computer science concept in order to complete a level and move to the next level. Since 2008, we have taught extensive multi-week Alice beginner workshops every summer to K-12 teachers, teaching over 200 teachers. Our new curriculum materials are mapped to both the CSTA and the Common Core Math standards, and are available for free at www.cs.duke.edu/csed/alice/aliceInSchools along with teacher lesson plans.

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  1. Integrating computer science and mathematics in middle school with alice (abstract only)

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    Published In

    cover image ACM Conferences
    SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education
    March 2014
    800 pages
    ISBN:9781450326056
    DOI:10.1145/2538862
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 March 2014

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    Author Tags

    1. K-12 education
    2. alice
    3. introductory computer science
    4. mathematics
    5. middle school
    6. virtual worlds

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    SIGCSE '14
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    Acceptance Rates

    SIGCSE '14 Paper Acceptance Rate 108 of 274 submissions, 39%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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