Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2559206.2580099acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
short-paper

Mute robot: cooperative gameplay through body language communication

Published: 26 April 2014 Publication History

Abstract

Body language is an expressive form of communication that transcends language barriers, and can range from subtle to outrageous. We have designed Mute Robot, a game in which 2 players must cooperate to solve a series of puzzle challenges by communicating through body language only. Kinect devices are used to capture players' posture and movement, which are then shared between two partners who are playing at two different physical locations. Mute Robot is designed to connect people across the globe who otherwise would not be able to communicate via a common language. Our 16-person user study showed that body language is practical and entertaining, with 2/3 of the players reported that they could understand the other player's body language well.

References

[1]
Fraps. www.fraps.com.
[2]
Microsoft. Microsoft Kinect. http://www.xbox.com/en-US/KINECT.
[3]
Nintendo. Wii. http://www.nintendo.com/wii.
[4]
Unity. Unity3D. http://unity3d.com/.
[5]
Way. http://www.makeourway.com.
[6]
Wikipedia, Body Language. http://en.wikipedia.org/wiki/Body_language.
[7]
Beck, A. Emotional body language displayed by artificial agents. In Proc. ACM Transactions on Interactive Intelligent Systems (TiiS) (2012).
[8]
Bjork, S., and Holopainen, J. Patterns in Game Design. Charles River Media, California, USA, 2004.
[9]
El-Nasr, M. S. Understanding and evaluating cooperative games. In Proc. ACM CHI'10 (2010),
[10]
J. B. Rocha, S. M., and Prada, R. Game Mechanics for Cooperative Games. in ZDN Digital Game, 2008.
[11]
J. P. Zagal, J. R., and Hsi, I. Collaborative games: Lessons learned from board games. Simulation and Gaming vol. 37 (2006), 24--40.
[12]
Kita, S. How representational gestures help speaking. Cambridge University Press, In D. McNeill (Ed.), Language and gesture, 162--185, Cambridge, UK:, 2000.

Cited By

View all
  • (2017)Human and DogProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025089(529-535)Online publication date: 20-Mar-2017
  • (2017)How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality gameComputers in Human Behavior10.1016/j.chb.2017.08.02677:C(169-183)Online publication date: 1-Dec-2017
  • (2016)Human and DogProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890373(156-159)Online publication date: 7-May-2016

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

Check for updates

Author Tags

  1. body language
  2. game
  3. game design
  4. kinect
  5. video games

Qualifiers

  • Short-paper

Conference

CHI '14
Sponsor:
CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 21 Sep 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Human and DogProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025089(529-535)Online publication date: 20-Mar-2017
  • (2017)How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality gameComputers in Human Behavior10.1016/j.chb.2017.08.02677:C(169-183)Online publication date: 1-Dec-2017
  • (2016)Human and DogProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890373(156-159)Online publication date: 7-May-2016

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media