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Human and Dog: An Experimental Game using Unequal Communication Mechanic

Published: 20 March 2017 Publication History

Abstract

Inequality of communication capabilities may cause an awkward experience in real life. %However, in terms of gaming, unequal communication mechanic can make games more challenging and interesting. However, in terms of gaming, this can be a challenging and interesting mechanic. Charades[1], where one player tries to express a word via body language while others try to guess it, is a good example of such cases. Different from most digital co-op games, which equal communication mechanics have been widely used, we experiment with this unequal communication mechanic. Thus, we have designed a digital co-op game called getGameName, in which 2 avatars, a human and a dog, communicate to solve a series of puzzles with unequal communication capabilities. Ultimately, we conducted an experiment to evaluate our game. Several interesting patterns were discovered from our observation. We then concluded some design suggestions from our collected data for future reference.

References

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Charades. Wikipedia. Retrieved January 2, 2016 from https://en.wikipedia.org/wiki/Charades.
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Way. http://www.makeourway.com/, 2011.
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Csikszentmihalyi, M. Flow: the psychology of optimal experience. HarperPerennial, New York, 1991.
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El-Nasr, A., Milam, E., Lameman, M., and Mah, S. Understanding and evaluating cooperative games. In Proc. CHI 2010, ACM SIGCHI (2010).
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Iacovides, I., Cox, A. L., Avakian, A., and Knoll, T. Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, CHI PLAY '14, ACM (New York, NY, USA, 2014), 131--140.
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  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022

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    cover image ACM Conferences
    TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
    March 2017
    806 pages
    ISBN:9781450346764
    DOI:10.1145/3024969
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 20 March 2017

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    1. cooperative game
    2. game design
    3. puzzle solving
    4. unequal communicative capabilities

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    TEI '17 Paper Acceptance Rate 41 of 151 submissions, 27%;
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    • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022

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