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Who's there?: experience-driven design of urban interaction using a tangible user interface

Published: 02 December 2013 Publication History

Abstract

During recent years public displays relying on new types of display technologies have made their way to the city scene. In this paper, we present a concept that combines tangible interfaces with such ubiquitous urban interaction. We set out to create a tangible connection between different cities and employed an experience-driven design process towards our concept called 'Who's There?'. We evaluated the concept by using a cardboard prototype with a group of fifteen users in a busy market square, where it generated considerable engagement and discussion with members of the public.

References

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Kostakos, V. and Ojala, T. 2013. Public Displays Invade Urban Spaces. Pervasive Computing, 12, 1, 8--13.
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Ojala, T., Kostakos, V., Kukka, H., Heikkinen, T., Linden, T., Jurmu, M., Hosio, S., Kruger, F., and Zanni, D. 2012. Multipurpose Interactive Public Displays in the Wild: Three Years Later. Computer, 45, 5, 42--49.
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Ullmer, B. and Ishii, H. 1997. The metaDESK: Models and Prototypes for Tangible User Interfaces. In Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology. UIST '97. ACM, New York, NY, 223--232.
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Terrenghi, L., Kranz, M., Holleis, P., and Schmidt. A. 2006. A Cube to Learn: A Tangible User Interface for the Design of a Learning Appliance. Personal Ubiquitous Computing, 10, 2--3 (Jan. 2006), 153--158.
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Burleson, M. and Selker, T. 2003. Canopy Climb: A Rope Interface. In ACM SIGGRAPH 2003 Sketches & Applications. SIGGRAPH '03. ACM, New York, NY, 1--1.
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Lucero, A. and Arrasvuori, J. 2010. PLEX Cards: A Source of Inspiration When Designing for Playfulness. In Proceedings of the 3rd International Conference on Fun and Games. Fun and Games '10. ACM, New York, NY, 28--37.
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Raijmakers, B., Gaver, W. W., and Bishay, J. 2006. Design Documentaries: Inspiring Design Research through Documentary Film. In Proceedings of the 6th Conference on Designing Interactive Systems. DIS'06. ACM, New York, NY, 229--238.
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Cited By

View all
  • (2021)User Interfaces in Smart CitiesHandbook of Smart Cities10.1007/978-3-030-69698-6_94(687-719)Online publication date: 10-Jul-2021
  • (2021)User Interfaces in Smart CitiesHandbook of Smart Cities10.1007/978-3-030-15145-4_94-1(1-33)Online publication date: 16-Feb-2021
  • (2018)Effectiveness of Virtual Reality in Participatory Urban PlanningProceedings of the 4th Media Architecture Biennale Conference10.1145/3284389.3284491(128-136)Online publication date: 13-Nov-2018
  • Show More Cited By

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    Published In

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    MUM '13: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
    December 2013
    333 pages
    ISBN:9781450326483
    DOI:10.1145/2541831
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    • Luleå Univ. of Techn.: Luleå University of Technology

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 December 2013

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    Author Tags

    1. connected cities
    2. experience-driven design
    3. public displays
    4. tangible user interfaces

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    • Research-article

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    MUM '13
    Sponsor:
    • Luleå Univ. of Techn.

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    MUM '13 Paper Acceptance Rate 36 of 107 submissions, 34%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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    Cited By

    View all
    • (2021)User Interfaces in Smart CitiesHandbook of Smart Cities10.1007/978-3-030-69698-6_94(687-719)Online publication date: 10-Jul-2021
    • (2021)User Interfaces in Smart CitiesHandbook of Smart Cities10.1007/978-3-030-15145-4_94-1(1-33)Online publication date: 16-Feb-2021
    • (2018)Effectiveness of Virtual Reality in Participatory Urban PlanningProceedings of the 4th Media Architecture Biennale Conference10.1145/3284389.3284491(128-136)Online publication date: 13-Nov-2018
    • (2016)An Exploration of Designing for Playfulness in a Business ContextProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892332(3136-3143)Online publication date: 7-May-2016

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