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Losing your creativity - storytelling comparison between children and adolescents

Published: 02 December 2013 Publication History

Abstract

In this paper we study pico projector based storytelling among adolescents. We compare the results of our user study of 17 students to the results of our earlier study among young children. Our main focus was on creativity, playfulness and fun as well as on the ubiquitous nature of the technology and use of environment. The comparison highlighted interesting differences. The nature of creativity seems to be changing, but the sources of fun and playfulness still share similarities. Groups also utilize surroundings and the ubiquitous nature of the technology in a slightly different manner. The perceived capabilities of the provided technology also had a more profound effect on the adolescents, even to the extent of it restricting their creativity.

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Gardner, H. Seven creators of the modern era. In J. Brockman (Ed.), Creativity (pp. 28--47). New York: Simon & Schuster, 1993.
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Robinson, S., Jones, M., Vartiainen, E. and Marsden, G. PicoTales: collaborative authoring of animated stories using handheld projectors. In Proc. CSCW '12. ACM(2012), New York, NY, USA, 671--680
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    MUM '13: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
    December 2013
    333 pages
    ISBN:9781450326483
    DOI:10.1145/2541831
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Luleå Univ. of Techn.: Luleå University of Technology

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    Published: 02 December 2013

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    Author Tags

    1. creativity
    2. field trial
    3. fun
    4. pico projector
    5. playfulness
    6. storytelling

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    MUM '13
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    • Luleå Univ. of Techn.

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    MUM '13 Paper Acceptance Rate 36 of 107 submissions, 34%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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