Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2540930.2567901acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Designing in skills studio

Published: 16 February 2014 Publication History

Abstract

The Designing in Skills Studio provides a framework and tools to address the theme of collaboration in a design process, applying the theories of embodiment and skilful coping. Each participant will collaborate with the others in order to explore one of his perceptual-motor skills, and find out how this skill shapes his sensitivity and can contribute to a richer shared design process and outcome. The studio aims at creating the stage for reflecting on the impact of embodiment on cooperation, and based on these insights, discussing and initiating the development of new ways of tangible and embodied interaction for multi-stakeholder cooperation in the future.

References

[1]
Dijk van, J. (2013). Sharing traces, making sense: How interactive technology shapes embodied cognitive group practices -- and vice versa. Doctoral dissertation. Eindhoven University of Technology.
[2]
Dreyfus, H. (1996). The current relevance of Merleau-Ponty's Phenomenology of Embodiment. In Haber and Weiss (eds.), Perspectives on Embodiment. London: Routledge.
[3]
Hummels, C. and Frens, J. (2011). Designing disruptive innovative systems, products and services: RTD process. In: Denis A. Coelho (Ed.) Industrial Design - New Frontiers. Intech Open Access Publisher. 147--172. Available at: www.intechopen.com
[4]
Hummels, C., Overbeeke, C. J. and Cruz, M. (2009). Designing the Melody of Interaction through Movies, Maps, Mechanisms, Prototypes and Presentations. CHI 2009, pp. 2647--2650
[5]
Hummels, C. and Trotto, A. (2013). Hephaestus and the senses. CHI '13 Extended Abstracts on Human Factors in Computing Systems, pp. 2819--2820 (includes video)
[6]
Matthews, E. (2006). Merleau Ponty. A guide for the perplexed. Continuum: London, UK.
[7]
Merleau-Ponty, M. (1945). La Phénoménologie de la perception. Paris, Gallimard.
[8]
Sennett, R. (2008). The craftsman. London, Penguin Books.
[9]
Trotto, A. (2011). Rights through Making, skills for pervasive ethics. Doctoral thesis TU/e. http://itunes.apple.com/us/app/rights-through-making/id484014614?mt=8
[10]
Trotto, A. and Hummels, C. (2013). Designing in Skills: nurturing personal engagement in design. Conference proceedings of IASDR.
[11]
Trotto, A. and Hummels, C. (2013). Engage me, do! Engagement Catalysers to ignite a (design) conversation. Conference proceedings of DPPI.
[12]
Video: Chris, Kevin and Janne's video of the development of "We feel like talking": https://vimeo.com/56784768
[13]
Video: Robert Noome and Chris Gruijters' video on their enabling tool: https://vimeo.com/48878261

Cited By

View all
  • (2024)A Somaesthetics Based Approach to the Design of Multisensory Interactive SystemsIntelligent Technologies for Interactive Entertainment10.1007/978-3-031-55722-4_5(55-62)Online publication date: 23-Mar-2024
  • (2023)Penguatan Kemampuan Mahasiswa dalam Mendalami Desain Komunikasi Grafis dalam Acara Talkshow Bersama PraktisiJurnal Masyarakat Madani Indonesia10.59025/js.v2i1.812:2(108-115)Online publication date: 11-Apr-2023
  • (2018)Embracing First-Person Perspectives in Soma-Based DesignInformatics10.3390/informatics50100085:1(8)Online publication date: 1-Feb-2018

Index Terms

  1. Designing in skills studio

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
    February 2014
    401 pages
    ISBN:9781450326353
    DOI:10.1145/2540930
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 16 February 2014

    Check for updates

    Author Tags

    1. aesthetics
    2. cooperation
    3. design
    4. engagement
    5. experience
    6. first person perspective
    7. meaning
    8. skills

    Qualifiers

    • Research-article

    Conference

    TEI'14
    Sponsor:

    Acceptance Rates

    TEI '14 Paper Acceptance Rate 46 of 172 submissions, 27%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Upcoming Conference

    TEI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)7
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 13 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)A Somaesthetics Based Approach to the Design of Multisensory Interactive SystemsIntelligent Technologies for Interactive Entertainment10.1007/978-3-031-55722-4_5(55-62)Online publication date: 23-Mar-2024
    • (2023)Penguatan Kemampuan Mahasiswa dalam Mendalami Desain Komunikasi Grafis dalam Acara Talkshow Bersama PraktisiJurnal Masyarakat Madani Indonesia10.59025/js.v2i1.812:2(108-115)Online publication date: 11-Apr-2023
    • (2018)Embracing First-Person Perspectives in Soma-Based DesignInformatics10.3390/informatics50100085:1(8)Online publication date: 1-Feb-2018

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media