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- research-articleFebruary 2014
Tools and methods for creating interactive artifacts
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 385–388https://doi.org/10.1145/2540930.2568483Many embedded platforms that support the creation of interactive smart objects have become available over the last years. Arduino, Raspberry Pi, electric imp, mbed, MSP430, and .NET Gadgeteer are examples of hardware platforms with very different ...
- research-articleFebruary 2014
Prototyping device ecologies: physical to digital and viceversa
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 373–376https://doi.org/10.1145/2540930.2567905This Studio will involve participants creating interactions with physical and digital elements. They will have the opportunity to use a toolkit we developed that combines physical and digital widgets into a unique environment to allow the rapid setup of ...
- research-articleFebruary 2014
Advanced cardboard modeling: exploring the aesthetics of the third way
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 349–352https://doi.org/10.1145/2540930.2567903This studio revolves around the exploration of (tangible and actuated) interactive products and systems by means of physical sketching and prototyping. It is a hands-on studio where cardboard modeling techniques are combined with Arduino controlled ...
- research-articleFebruary 2014
Designing in skills studio
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 357–360https://doi.org/10.1145/2540930.2567901The Designing in Skills Studio provides a framework and tools to address the theme of collaboration in a design process, applying the theories of embodiment and skilful coping. Each participant will collaborate with the others in order to explore one of ...
- research-articleFebruary 2014
The misbehavior of animated object
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 381–384https://doi.org/10.1145/2540930.2567899How to create & animate an object of simple, abstract form which movement would confer a behavior? How to give the impression that such an object have a personality allowing to be proactive, with self-motivated behavior, not directly responding to our ...
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- research-articleFebruary 2014
Dancing robots
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 353–356https://doi.org/10.1145/2540930.2567898Robots have a long history as a tangible platform through which designers and artists can explore human and social experiences. From Pierre Jaquet-Doz's Automatons from the Eighteenth Century, to Dunne & Raby's technological dreams of non-...
- research-articleFebruary 2014
Skweezee studio: turn your own plush toys into interactive squeezable objects
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 377–380https://doi.org/10.1145/2540930.2567896Skweezees are soft, deformable objects that recognize their shape deformation. Typically, a Skweezee has a fabric 'skin' and is filled with conductive padding. Several fabric electrodes are dispersed over the shape, and a small electronic circuit ...
- research-articleFebruary 2014
Fidget widgets: designing for the physical margins of digital workspaces
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 301–304https://doi.org/10.1145/2540930.2559982We present our ongoing work to develop the concept of physical "margin" spaces around software and a new type of human computer interaction. Our novel "Fidget Widgets" seek to engage users' interrelated bodily motions, affective states, and cognitive ...
- research-articleFebruary 2014
Designing embodied interfaces to support spatial ability
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 309–312https://doi.org/10.1145/2540930.2558151In this paper, I describe the motivation for and the background necessary to develop and evaluate an early set of design guidelines for creating tangible and embodied interfaces that focus on engaging, augmenting and improving spatial ability. I then ...
- research-articleFebruary 2014
How does the tangible object affect motor skill learning?
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 305–308https://doi.org/10.1145/2540930.2558150Although tangible user interfaces have gained recent popularity in research, their impact on certain types of learning has not been studied extensively; therefore the effects of their use are not fully understood yet. This paper discusses a ...
- research-articleFebruary 2014
Proposing reverse tangible interaction design
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 293–296https://doi.org/10.1145/2540930.2558134This paper proposes Reverse Tangible Interaction Design for the design of tangible artifacts by attempting to adopt conventional digital interactions. This includes behavior of pixels on a screen and touch screen interfaces which have no natural ...
- research-articleFebruary 2014
Autonomous behaviour in tangible user interfaces as a design factor
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 289–292https://doi.org/10.1145/2540930.2558132In this paper I want to express my ideas of using autonomous behaviour in Tangible User Interfaces to create a compelling and new kind of interaction between humans and computers. I motivate this approach by reviewing related research, which indicates ...
- research-articleFebruary 2014
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 297–300https://doi.org/10.1145/2540930.2558131This research explores how to design for the aesthetics of interaction with shape-changing interfaces from a phenomenological point of view.
Using shape-change as both in- and output we want to explore it as a new layer of communication between (systems)...
- research-articleFebruary 2014
LemonGrasp: a tool for touch-interaction prototyping
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 317–320https://doi.org/10.1145/2540930.2558130In this paper, the author presents the first version of a tool for multi-touch interaction prototyping: LemonGrasp. The motivation for designing such a tool derives from current research in the field of aesthetics of interaction, as well as a ...
- research-articleFebruary 2014
Population stereotypes of color attributes for tangible interaction design
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 285–288https://doi.org/10.1145/2540930.2558129A promising approach to facilitate the design of intuitive interaction with tangible user interfaces (TUIs) is making use of image-schematic metaphors. Image-schematic metaphors function as population stereotypes that define the relations between ...
- research-articleFebruary 2014
Rafigh: an edible living media installation
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 345–346https://doi.org/10.1145/2540930.2555209In the face of increasing urbanization and lack of contact with nature, it is important to design systems that facilitate a re-connection or at least dialogue around our interaction with living beings. Rafigh, an empathetic living media interface, is ...
- research-articleFebruary 2014
The conductor's philosophy: embodied generative visual music
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 343–344https://doi.org/10.1145/2540930.2555208We present a system that combines a real piano with computer generated algorithmic musical expressions, which are directly controlled by a conductor's gestures and trigger a real-time visualization.
- research-articleFebruary 2014
From movements to objects: creating physical sculptures from Iaido sword motions
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 341–342https://doi.org/10.1145/2540930.2555207This project was concerned with the development of physical sculptures from the motion of an Iaido sword. Iaido is a Japanese traditional martial art concerned with moving a sword and performing a cutting motion at the same time. It is practiced to ...
- research-articleFebruary 2014
Raising user impulse awareness: the sensitive rolypoly
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 347–348https://doi.org/10.1145/2540930.2555205The basic idea behind the Sensitive Rolypoly is to respond to the ambient noise by changing its shape and lighting. It consists of six triangles that can change into a hexagon. The look reminds of an animalistic creature which can curl up and down ...
- research-articleFebruary 2014
Kinetic wave: raising awareness of the electromagnetic spectrum
TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied InteractionPages 337–338https://doi.org/10.1145/2540930.2555204In this paper we explore how to raise awareness of the invisible wireless communication that surrounds us, in relation to spatial shape-changing interfaces. So far, this area of research has been largely unexplored. In order to explore this, we have ...