Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2470654.2466434acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Studying spatial memory and map navigation performance on projector phones with peephole interaction

Published: 27 April 2013 Publication History

Abstract

Smartphones are useful personal assistants and omnipresent communication devices. However, collaboration is not among their strengths. With the advent of embedded projectors this might change. We conducted a study with 56 participants to find out if map navigation and spatial memory performance among users and observers can be improved by using a projector phone with a peephole interface instead of a smartphone with its touchscreen interface. Our results show that users performed map navigation equally well on both interfaces. Spatial memory performance, however, was 41% better for projector phone users. Moreover, observers of the map navigation on the projector phone were 25% more accurate when asked to recall locations of points of interest after they watched a user performing map navigation.

References

[1]
Beardsley, P., van Baar, J., Raskar, R., and Forlines, C. Interaction using a handheld projector. IEEE Computer Graphics and Applications 25, 1 (2005), 39--43.
[2]
Cao, X. and Balakrishnan, R. Interacting with dynamically defined information spaces using a handheld projector and a pen. In Proc. UIST 2006, ACM (2006), 225--234.
[3]
Fitzmaurice, W. G. Situated information spaces and spatially aware palmtop computers. Communications of the ACM 36, 7 (1993), 39--49.
[4]
Hürst, W. and Bilyalov, T. Dynamic versus static peephole navigation of VR panoramas on handheld devices. In Proc. MUM 2010. ACM (2010), 25:1--25:8.
[5]
Jetter, H.-C., Leifert, S., Gerken, J., Schubert, S., and Reiterer, H. Does (multi-)touch aid users' spatial memory and navigation in 'panning' and in 'zooming & panning' UIs? In Proc. AVI 2012, ACM (2012), 83--90.
[6]
Kaufmann, B. and Ahlström, D. Revisiting peephole pointing: a study of target acquisition with a handheld projector. In Proc. MobileHCI 2012, ACM (2012), 211--220.
[7]
Kaufmann, B. and Hitz, M. X-Large virtual workspaces for projector phones through peephole interaction. In Proc. MM 2012, ACM (2012), 1279--1280.
[8]
Mehra, S., Werkhoven, P., and Worring, M. Navigating on handheld displays: dynamic versus static peephole navigation. ACM Transactions on Computer-Human Interaction 13, 4 (2006), 448--457.
[9]
Rapp, S. Spotlight Navigation: a pioneering user interface for mobile projection. In Proc. Ubiprojection, Workshop on personal projection at Pervasive (2010).
[10]
Rohs, M., Schöning, J., Raubal, M., Essl, G., and Krüger, A. Map navigation with mobile devices: virtual versus physical movement with and without visual context. In Proc. ICMI 2007, ACM (2007), 146--153.
[11]
Tan, D. S., Pausch, R., Stefanucci, J. K., and Proffitt, D. R. Kinesthetic cues aid spatial memory. Ext. Abstracts CHI 2000, ACM (2002), 806--807.
[12]
Yee, K. Peephole displays: pen interaction on spatially aware handheld computers. In Proc. CHI 2003, ACM (2003), 1--8.

Cited By

View all
  • (2023)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581438(1-15)Online publication date: 19-Apr-2023
  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • Show More Cited By

Index Terms

  1. Studying spatial memory and map navigation performance on projector phones with peephole interaction

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 April 2013

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. handheld projector
    2. map navigation
    3. peephole interaction
    4. spatial memory
    5. touch interaction

    Qualifiers

    • Research-article

    Conference

    CHI '13
    Sponsor:

    Acceptance Rates

    CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)17
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 18 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581438(1-15)Online publication date: 19-Apr-2023
    • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
    • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
    • (2021)Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole InterfaceInternational Journal of Human–Computer Interaction10.1080/10447318.2021.187635637:13(1220-1230)Online publication date: 1-Feb-2021
    • (2021)Effects of Visual Cue Design and Gender Differences on Wayfinding Using Mobile DevicesDesign, User Experience, and Usability: Design for Contemporary Technological Environments10.1007/978-3-030-78227-6_2(15-24)Online publication date: 3-Jul-2021
    • (2020)Modeling Angle-Based Pointing Tasks in Augmented Reality InterfacesIEEE Access10.1109/ACCESS.2020.30319578(192597-192607)Online publication date: 2020
    • (2020)The Effect of Peephole Interaction Mode and User Experience on Wayfinding PerformanceAdvances in Usability, User Experience, Wearable and Assistive Technology10.1007/978-3-030-51828-8_5(29-36)Online publication date: 1-Jul-2020
    • (2019)Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall DisplaysProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300521(1-12)Online publication date: 2-May-2019
    • (2018)Transferability of Spatial Maps: Augmented Versus Virtual Reality Training2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2018.8447561(387-393)Online publication date: Mar-2018
    • (2018)Extended Workspace Using a Smartphone with a Depth Camera2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2018.00046(115-116)Online publication date: Oct-2018
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media