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MoleBot: a robotic creature based on physical transformability

Published: 28 March 2012 Publication History

Abstract

What would it be like to have a mole live under your table and push around objects on the table surface? We developed MoleBot, a robotic creature based on an Organic User Interface (OUI) that lives in a coffee table and interacts with small items placed on the table surface. To ensure fluid motions of the molehill cast by the MoleBot, the table surface combines its horizontal rigidity with the vertical flexibility of movable pins. The users are enabled to kinetically interact with this creature via a joystick or gestural commands.

References

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Wu, C. 2006. The Monkey & the Monk: An Abridgment of the Journey to the West. Trans. Anthony C. Yu. Chicago: University of Chicago Press.
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Blackshaw, M., DeVincenzi, A., Lakatos, D., Leithinger, D., and Ishii, H. 2011. Recompose: direct and gestural interaction with an actuated surface. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1237--1242. DOI=10.1145/1979742.1979754
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Lee, N., Kim, J., Lee, J., Shin, M, and Lee, W. 2011. MoleBot: mole in a table. In ACM SIGGRAPH 2011 Emerging Technologies (SIGGRAPH '11). ACM, New York, NY, USA, Article 9, 1 pages. DOI=10.1145/2048259.2048268
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Cited By

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  • (2021)Elevate: A Walkable Pin-Array for Large Shape-Changing TerrainsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445454(1-11)Online publication date: 6-May-2021
  • (2020)Ori-Pixel, a Multi-DoFs Origami Pixel for Modular Reconfigurable SurfacesIEEE Robotics and Automation Letters10.1109/LRA.2020.30280545:4(6988-6995)Online publication date: Oct-2020
  • (2016)A Novel Soft Machine Table for Manipulation of Delicate Objects Inspired by Caterpillar LocomotionIEEE/ASME Transactions on Mechatronics10.1109/TMECH.2016.251933321:3(1702-1710)Online publication date: Jun-2016

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    cover image ACM Other conferences
    VRIC '12: Proceedings of the 2012 Virtual Reality International Conference
    March 2012
    77 pages
    ISBN:9781450312431
    DOI:10.1145/2331714
    • Conference Chair:
    • Simon RICHIR
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 March 2012

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    Author Tags

    1. game
    2. kinetic interaction
    3. ludic experience
    4. organic user interface
    5. physical transformability

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    View all
    • (2021)Elevate: A Walkable Pin-Array for Large Shape-Changing TerrainsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445454(1-11)Online publication date: 6-May-2021
    • (2020)Ori-Pixel, a Multi-DoFs Origami Pixel for Modular Reconfigurable SurfacesIEEE Robotics and Automation Letters10.1109/LRA.2020.30280545:4(6988-6995)Online publication date: Oct-2020
    • (2016)A Novel Soft Machine Table for Manipulation of Delicate Objects Inspired by Caterpillar LocomotionIEEE/ASME Transactions on Mechatronics10.1109/TMECH.2016.251933321:3(1702-1710)Online publication date: Jun-2016

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