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A gesture recognition architecture for sign language

Published: 15 April 1996 Publication History

Abstract

This paper presents a gesture recognition architecture dedicated to Sign Languages. Sign Language gestures include five co-occurring parameters, which convey complementary independent information. Some signs belong to a predefined lexicon which can be learned by the recognition system, but some other signs may be created during the discourses, depending on the context. The proposed recognition system is able to recognise both kinds of signs, by using specific classification tools, and a virtual scene for context storage. It is based on a study of French Sign Language (LSF).

References

[1]
MURAKAMI, K. and H. TAGOCHI, (1991). Gesture Recognition using Recurrent Neural Networks. in CHI'91, New Orleans.
[2]
SAGAWA, H., H. SAKOU, and M. ABE, (1992). Sign Language Translation System Using Continuous DP Matching. in MVA'92 - IAPR Workshop on Machine Vision Applications. Tokyo
[3]
FELS, S.S. and G.E. HINTON, (1993). Glove-Talk: A Neural Network Interface Between a Data-Glove and a Speech Synthesizer. iEEE Transactions on Neural Networks, 4: p. 2-8.
[4]
BELLUGi, U. and E. KLIMA, (1979). The signs of language. Harvard University Press. Cambridge, Mass.
[5]
CUXAC, C., (1983). Autour de la Langue des Signes. Esquisse d'une typologie des langues des signes. Joum6e d'6tudes n~ 10, Universit6 Paris V, Paris. (in French)
[6]
MOODY, B., (1983). La langue des signes. Histoire et grammaire. Paris. Ellipses. (in French)
[7]
BRAFFORT, A., (1996). Etude des parametres de la LSF, Rapport interne LIMSI (under writing), Orsay. (in French)
[8]
BRAFFORT, A., and C. COLLET (1994). Anthropomorphic Model for Hand Gesture btterface, in CHI'94, ACM, Boston, pp. 259-260.

Cited By

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  • (2018)Comparing methods for numerical input in immersive virtual environmentsVirtual Reality10.1007/s10055-017-0312-522:1(63-77)Online publication date: 27-Dec-2018
  • (2017)Evaluating ‘Gesture Interaction’ requirements of mobile applications for deaf users: Discovering the needs of the hearing-impiared in using touchscreen gestures2017 IEEE Conference on Open Systems (ICOS)10.1109/ICOS.2017.8280280(90-95)Online publication date: Nov-2017
  • (2009)Numerical input techniques for immersive virtual environments2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurements Systems10.1109/VECIMS.2009.5068901(240-245)Online publication date: May-2009
  • Show More Cited By

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Published In

cover image ACM Conferences
Assets '96: Proceedings of the second annual ACM conference on Assistive technologies
April 1996
146 pages
ISBN:0897917766
DOI:10.1145/228347
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 April 1996

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Author Tags

  1. data glove
  2. gesture interpretation
  3. gesture recognition
  4. sign language

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ASSETS96
Sponsor:
ASSETS96: The 2nd International ACM/SIGCAPH Conference on Assistive Technologies
April 11 - 12, 1996
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 436 of 1,556 submissions, 28%

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Cited By

View all
  • (2018)Comparing methods for numerical input in immersive virtual environmentsVirtual Reality10.1007/s10055-017-0312-522:1(63-77)Online publication date: 27-Dec-2018
  • (2017)Evaluating ‘Gesture Interaction’ requirements of mobile applications for deaf users: Discovering the needs of the hearing-impiared in using touchscreen gestures2017 IEEE Conference on Open Systems (ICOS)10.1109/ICOS.2017.8280280(90-95)Online publication date: Nov-2017
  • (2009)Numerical input techniques for immersive virtual environments2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurements Systems10.1109/VECIMS.2009.5068901(240-245)Online publication date: May-2009
  • (1998)Visual perception tools for natural interaction - a gaze capture and tracking system1998 IEEE Southwest Symposium on Image Analysis and Interpretation (Cat. No.98EX165)10.1109/IAI.1998.666866(91-96)Online publication date: 1998
  • (1997)CapRe: a gaze tracking system in man-machine interactionProceedings of IEEE International Conference on Intelligent Engineering Systems10.1109/INES.1997.632482(577-581)Online publication date: 1997

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