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- research-articleJanuary 2023
Turkish sign language recognition using fuzzy logic asisted ELM and CNN methods
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology (JIFS), Volume 45, Issue 5Pages 8553–8565https://doi.org/10.3233/JIFS-231601This work aimed to develop a data glove for the real-time translation of Turkish sign language. In addition, a novel Fuzzy Logic Assisted ELM method (FLA-ELM) for hand gesture classification is proposed. In order to acquire motion information from the ...
- research-articleJanuary 2023
A high presence traditional crafts experience system that combines multicultural architectural styles with Japanese culture
Journal of High Speed Networks (JHSN), Volume 29, Issue 3Pages 183–196https://doi.org/10.3233/JHS-222074Traditional crafts such as tategu (door and window fittings), kimono (clothes), and shikki (lacquerware) are regarded as important items for daily life in Japan; however, in recent years, the industry that manufactures and sells these products has ...
- short-paperNovember 2020
Hand motion capture system based on multiple inertial sensors: demo abstract
SenSys '20: Proceedings of the 18th Conference on Embedded Networked Sensor SystemsPages 619–620https://doi.org/10.1145/3384419.3430461It is important for many applications to capture hand movements with high accuracy to achieve the natural human-computer interaction, such as games, robotics, rehabilitation, and virtual reality (VR). An ideal hand motion capture solution requires good ...
- short-paperJune 2020
Gauntlet: a novel precise finger and hand movements capturing wearable
WearSys '20: Proceedings of the 6th ACM Workshop on Wearable Systems and ApplicationsJune 2020, Pages 31–33https://doi.org/10.1145/3396870.3401654In this position paper, we propose a novel wearable for capturing hand and finger movements accurately. The wearable uses a multimodal inference from rotary potentiometers and IMU sensor readings. We present various design decisions and challenges ...
- research-articleMay 2020
Application of machine learning techniques for real-time sign language detection using wearable sensors
MMSys '20: Proceedings of the 11th ACM Multimedia Systems ConferencePages 178–189https://doi.org/10.1145/3339825.3391869Sign language is a method of communication primarily used by the hearing impaired and mute persons. In this method, letters and words are expressed by hand gestures. In fingerspelling, meaningful words are constructed by signaling multiple letters in a ...
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- research-articleJuly 2019
Interactive hand pose estimation using a stretch-sensing soft glove
ACM Transactions on Graphics (TOG), Volume 38, Issue 4Article No.: 41, Pages 1–15https://doi.org/10.1145/3306346.3322957We propose a stretch-sensing soft glove to interactively capture hand poses with high accuracy and without requiring an external optical setup. We demonstrate how our device can be fabricated and calibrated at low cost, using simple tools available in ...
- articleJune 2018
Gesture Recognition Based on BP Neural Network Improved by Chaotic Genetic Algorithm
International Journal of Automation and Computing (SPIJAC), Volume 15, Issue 3Pages 267–276https://doi.org/10.1007/s11633-017-1107-6Aim at the defects of easy to fall into the local minimum point and the low convergence speed of back propagation (BP) neural network in the gesture recognition, a new method that combines the chaos algorithm with the genetic algorithm (CGA) is ...
- research-articleJuly 2015
Flex sensor based wearable gloves for robotic gripper control
AIR '15: Proceedings of the 2015 Conference on Advances In RoboticsArticle No.: 70, Pages 1–5https://doi.org/10.1145/2783449.2783520Wearable technology has become an integral part of modern era where it governs the human machine interface to a great extent. This is the easiest way of communication between human and machine in the form of control or commands. One such device is ...
- ArticleAugust 2014
Data Glove Embedded with 6-DOF Inertial Sensors for Hand Rehabilitation
IIH-MSP '14: Proceedings of the 2014 Tenth International Conference on Intelligent Information Hiding and Multimedia Signal ProcessingPages 25–28https://doi.org/10.1109/IIH-MSP.2014.14A hand injury can have great impact on a person's daily life. However, the current manual evaluations of hand functions are imprecise and inconvenient. In this research, a data glove embedded with 6-axis inertial sensors is proposed. With the proposed ...
- research-articleNovember 2013
Character motion control interface with hand manipulation inspired by puppet mechanism
VRCAI '13: Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in IndustryPages 131–138https://doi.org/10.1145/2534329.2534360In this paper, we propose an interactive motion control interface with hand manipulation. Using fingers and hands, the user can simultaneously control a large number of degrees of freedom. Our interface is inspired by the control mechanism of a real ...
- ArticleJuly 2013
Combining motion capture and digital human modeling for creating instructions in industrial settings
DHM'13: Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part IIPages 124–133https://doi.org/10.1007/978-3-642-39182-8_15In this paper, a hybrid framework for creating an instruction video by means of motion capture technologies will be explained. In this video an animated pedagogical agent named Anastasia (<u>an</u>imated <u>as</u>sistant for <u>tas</u>ks in <u>i</u>...
- research-articleJune 2012
SmartGlove for upper extremities rehabilitative gaming assessment
PETRA '12: Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 20, Pages 1–4https://doi.org/10.1145/2413097.2413122This paper presents a quantitative assessment solution for an upper extremities rehabilitative gaming application [1]. This assessment solution consists of a set of stand-alone hardware, including SmartGlove and Kinect, a depth capturing sensor made by ...
- research-articleOctober 2011
Electrical resistance profiling of bend sensors adopted to measure spatial arrangement of the human body
ISABEL '11: Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication TechnologiesArticle No.: 5, Pages 1–5https://doi.org/10.1145/2093698.2093703Here we report some techniques we adopted to electrically characterize some commercially available bend sensors, in terms of their resistance variations when curved or angular shaped. This study has the aim of a correct exploitation of the bend sensors ...
- demonstrationOctober 2011
Gaming for upper extremities rehabilitation
WH '11: Proceedings of the 2nd Conference on Wireless HealthArticle No.: 27, Pages 1–2https://doi.org/10.1145/2077546.2077576This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM ...
- ArticleJuly 2011
A Concept Grounding Approach for Glove-Based Gesture Recognition
IE '11: Proceedings of the 2011 Seventh International Conference on Intelligent EnvironmentsPages 358–361https://doi.org/10.1109/IE.2011.51Glove-based systems are an important option in the field of gesture recognition. They are designed to recognize meaningful expressions of hand motion. In our daily lives, we use our hands for interacting with the environment around us in many tasks. Our ...
- research-articleJuly 2010
Design and development of data-glove based on printed polymeric sensors and Zigbee networks for human computer interface
iCREATe '10: Proceedings of the 4th International Convention on Rehabilitation Engineering & Assistive TechnologyArticle No.: 47, Pages 1–4Current trends in human computer interface (HCI) have brought on a wave of new consumer devices that can track the motion of our hands. These devices have enabled more natural interfaces with computer applications. Data gloves are commonly used as input ...
- discussionJanuary 2010
New Lithography Approach Promises Powerful Chips
Topics include efforts to accelerate computer bootups, a new data glove that records users' hand and finger motions to let them interact with various types of systems, a lithography technique for creating fast chips, and the world's smallest medical ...
- ArticleSeptember 2009
A Fast Text-Based Communication System for Handicapped Aphasiacs
IIH-MSP '09: Proceedings of the 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal ProcessingPages 583–594https://doi.org/10.1109/IIH-MSP.2009.251In general, AAC systems are equipped with special access mechanisms, since the users lack the fine motor-control required to operate such systems with standard peripheral devices. The major problem with such AAC systems is low text typing speed. This ...
- research-articleFebruary 2009
Simplified facial animation control utilizing novel input devices: a comparative study
IUI '09: Proceedings of the 14th international conference on Intelligent user interfacesPages 197–206https://doi.org/10.1145/1502650.1502680Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human expressiveness are usually designed with a limited amount of facial ...
- research-articleSeptember 2008
Visual feedback and different frames of reference: the impact on gesture interaction techniques for wearable computing
MobileHCI '08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and servicesPages 293–300https://doi.org/10.1145/1409240.1409272We present the results of an empirical study investigating the effect of visual feedback and body postures on gesture interaction techniques in a dual task setup found, for example, in wearable computing. The conducted experiment uses a novel apparatus ...