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Improving first-year success and retention through interest-based CS0 courses

Published: 29 February 2012 Publication History

Abstract

Many computer science programs suffer from low student retention rates. At Cal Poly San Luis Obispo, academic performance and retention rates among first-year computer science students are among the lowest on campus.
In order to remedy this, we have developed a new CS0 course featuring different "tracks" that students can choose from (e.g. robotics, gaming, music, mobile apps). This allows students to learn the basics of programming, teamwork, and college-level study in a domain that is of personal interest. In addition, the course relies on classic Project-based Learning (PBL) approaches as well as a focus on both academic and non-academic factors shown to increase student retention.
Initial assessment demonstrates positive results in the form of increased academic performance in post CS0 courses and student retention.

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    cover image ACM Conferences
    SIGCSE '12: Proceedings of the 43rd ACM technical symposium on Computer Science Education
    February 2012
    734 pages
    ISBN:9781450310987
    DOI:10.1145/2157136
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 29 February 2012

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    Author Tags

    1. CS0
    2. CS1
    3. cornerstone
    4. motivation
    5. self-efficacy

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    SIGCSE '12
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    SIGCSE '12: The 43rd ACM Technical Symposium on Computer Science Education
    February 29 - March 3, 2012
    North Carolina, Raleigh, USA

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    SIGCSE '12 Paper Acceptance Rate 100 of 289 submissions, 35%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    Cited By

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    • (2025)Diversity, Equity, and Inclusion in Computing Science: Culture is the Key, Curriculum Contributes2024 Working Group Reports on Innovation and Technology in Computer Science Education10.1145/3689187.3709611(175-225)Online publication date: 22-Jan-2025
    • (2024)ACM 2023: CS + X---Challenges and Opportunities in Developing Interdisciplinary-Computing CurriculaACM Inroads10.1145/368713115:3(42-50)Online publication date: 21-Aug-2024
    • (2024)Community Action Computing: A Data-centric CS0 CourseProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630807(646-652)Online publication date: 7-Mar-2024
    • (2022)Broadening Participation in Computing via Ubiquitous Combined Majors (CS+X)Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 110.1145/3478431.3499352(544-550)Online publication date: 22-Feb-2022
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    • (2021)Investigating the Role of Different Prep Pathways on CS2 Performance Across Three Different MajorsProceedings of the 22nd Annual Conference on Information Technology Education10.1145/3450329.3476851(141-146)Online publication date: 6-Oct-2021
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