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Serious games in social intervention: designing technologies to promote safe and healthy behaviors

Published: 13 September 2011 Publication History

Abstract

In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.

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Cited By

View all
  • (2018)Designing and Testing Credibility: The Case of a Serious Game on Nightlife RisksPersuasive Technology10.1007/978-3-319-78978-1_18(213-226)Online publication date: 3-Apr-2018
  • (2015)Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)10.1109/VS-GAMES.2015.7295771(1-5)Online publication date: Sep-2015
  • (2015)A serious game to prevent bullying and promote empathy2015 10th Iberian Conference on Information Systems and Technologies (CISTI)10.1109/CISTI.2015.7170404(1-6)Online publication date: Jun-2015

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  1. Serious games in social intervention: designing technologies to promote safe and healthy behaviors

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        cover image ACM Other conferences
        CHItaly '11: Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
        September 2011
        177 pages
        ISBN:9781450308762
        DOI:10.1145/2037296
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 13 September 2011

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        Author Tags

        1. drug and alcohol abuse
        2. e-health
        3. persuasive technology
        4. prevention
        5. safer nightlife
        6. serious games
        7. videogames

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        • Research-article

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        CHItaly '11
        Sponsor:
        • SIGCHI Italy
        CHItaly '11: Facing complexity
        September 13 - 16, 2011
        Alghero, Italy

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        CHItaly '11 Paper Acceptance Rate 29 of 59 submissions, 49%;
        Overall Acceptance Rate 109 of 242 submissions, 45%

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        Cited By

        View all
        • (2018)Designing and Testing Credibility: The Case of a Serious Game on Nightlife RisksPersuasive Technology10.1007/978-3-319-78978-1_18(213-226)Online publication date: 3-Apr-2018
        • (2015)Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)10.1109/VS-GAMES.2015.7295771(1-5)Online publication date: Sep-2015
        • (2015)A serious game to prevent bullying and promote empathy2015 10th Iberian Conference on Information Systems and Technologies (CISTI)10.1109/CISTI.2015.7170404(1-6)Online publication date: Jun-2015

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