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Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists

Published: 11 December 2011 Publication History

Abstract

The number of stroke patients in Hong Kong continues to increase and the ages of the stroke patients are getting younger. The benefits of introducing virtual reality (VR) technology to enhance the rehabilitation services of post stroke patients are studied. A VR walking game for patients recovering from strokes was developed. Twenty physiotherapists, occupational therapists, and prosthetic-orthotic therapists were invited to evaluate the benefits of the games through questionnaires and interviews. Eighty percents of the therapists agreed or strongly agreed that the introduction of the VR walking game could help them to care for more post-stroke patients. The first prototype used a head-mounted display (HMD) to present the VR simulation and 12 therapists reported that the quality of HMD would cause potential disorientations in elderly patients. A second prototype with three panel-mounted displays was developed and results of further evaluation confirmed that the potential benefits of VR games in clinical management of patients recovering from strokes. Specific technical recommendations concerning an ideal VR game for rehabilitation are reported.

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  • (2024)Virtual Reality-Powered Wrist Therapy: Developing a Therapist-Driven Exit-the-Room Serious Game with Hand Gesture InteractionsApplied Sciences10.3390/app1411478014:11(4780)Online publication date: 31-May-2024
  • (2024)Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH61285.2024.10639598(1-8)Online publication date: 7-Aug-2024
  • (2022)Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple SclerosisACM Transactions on Accessible Computing10.1145/356082215:4(1-14)Online publication date: 31-Aug-2022
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      cover image ACM Conferences
      VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
      December 2011
      617 pages
      ISBN:9781450310604
      DOI:10.1145/2087756
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 11 December 2011

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      Author Tags

      1. VR games
      2. assistive technology
      3. rehabilitation

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      View all
      • (2024)Virtual Reality-Powered Wrist Therapy: Developing a Therapist-Driven Exit-the-Room Serious Game with Hand Gesture InteractionsApplied Sciences10.3390/app1411478014:11(4780)Online publication date: 31-May-2024
      • (2024)Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH61285.2024.10639598(1-8)Online publication date: 7-Aug-2024
      • (2022)Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple SclerosisACM Transactions on Accessible Computing10.1145/356082215:4(1-14)Online publication date: 31-Aug-2022
      • (2021)Study of Heart Rate Visualizations on a Virtual SmartwatchProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489913(1-3)Online publication date: 8-Dec-2021
      • (2018)Systematic Literature Review on User Logging in Virtual RealityProceedings of the 22nd International Academic Mindtrek Conference10.1145/3275116.3275123(110-117)Online publication date: 10-Oct-2018
      • (2015)Designing a web based non-immersive Virtual Environment Application (WB-NIVEA) for diagnosing dyslexic children' potential2015 Fifth International Conference on Digital Information Processing and Communications (ICDIPC)10.1109/ICDIPC.2015.7322997(1-6)Online publication date: Oct-2015

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