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Gaming for upper extremities rehabilitation

Published: 10 October 2011 Publication History

Abstract

This paper presents a hand motion capture system. Its application is a wearable controller for an upper extremities rehabilitation game. The system consists of a wearable data glove platform (SmartGlove, a customized finger pressure, bending, and 9DOM motion extraction platform) and a 3D camera vision device (Kinect [1], vision based game controller supplied by Microsoft) to extract detailed upper extremities parameters as gaming inputs. The testing application is a jewel thief game [2] implemented with C# and Unity, which requires the tester, such as a stroked patient with upper extremities disabilities to perform a series of predefined upper extremities movements to accomplish the assigned jewel grasping tasks. The parameters and timing could recorded during the gaming process for further medical analysis. This system is targeted on lowering the cost of rehabilitating impaired limbs, providing remote patient monitoring, and acting as a natural interface for gaming systems. In addition, the extracted parameters can be exploited to reconstruct of an accurate model of the patient's limbs and body. Therefore, the proposed system can provide remote medical staffs a wide variety of information to aid a patient's rehabilitation, including, but not limited to aiding in progress evaluations and direct rehabilitative exercises and entertainment.

References

[1]
L. Stephen, T. Kudo, G. Kevin, M. Relja, B. Darren, and P. Kythryn, "Gesture keyboarding," 08 2010.
[2]
ICT and USC, Primesense Camera application for upper extremity virtual rehabilitation, 2011 (available at http://www.youtube.com/watch?v=9bv1TDanH4E.
[3]
V. Roger and etc, "Heart disease and stroke statistics - 2011 update: A report from the american heart association," in Journal of The American Heart Association, 2011.
[4]
B. H. Dobkin, "Training and exercise to drive poststroke recovery," in Nat Clin Pract Neurol, 2008.
[5]
Z. Luo and etc., "An interactive therapy system for arm and hand rehabilitation," in Robotics Automation and Mechatronics, 2011.
[6]
A. M. and K. K., "Real-time localization in outdoor environments using stereo vision and inexpensive gps," in International Conference on Pattern Recognition, 2006.
[7]
A. Wu, Mubarak, and N. D. V. Lobo, "A virtual 3d blackboard: 3d finger tracking using a single camera," in IEEE International Conference on Automatic Face and Gesture Recognition, 2009.
[8]
Tekscan: Pressure sensor manufacturer, http://www.tekscan.com/flexiforce.html.
[9]
Sparkfun: Bending sensor, IMU and Vibrator provider, http://www.sparkfun.com/.
[10]
TI MSP430--RF2500, http://focus.ti.com/docs/ez430--rf2500.html.
[11]
USC ICT, http://http://ict.usc.edu/.

Cited By

View all
  • (2023)Gamified Motor Learning Through High-Fidelity Sensor Technology2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253778(1-7)Online publication date: 28-Aug-2023
  • (2020)Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewJMIR Serious Games10.2196/190718:4(e19071)Online publication date: 11-Dec-2020
  • (2019)Sensor Fusion Used in Applications for Hand Rehabilitation: A Systematic ReviewIEEE Sensors Journal10.1109/JSEN.2019.289708319:10(3581-3592)Online publication date: 15-May-2019
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image ACM Other conferences
WH '11: Proceedings of the 2nd Conference on Wireless Health
October 2011
170 pages
ISBN:9781450309820
DOI:10.1145/2077546

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  • University of California: University of California

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2011

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Author Tags

  1. 3D camera
  2. IMU
  3. Kinect
  4. calibration
  5. data glove
  6. exercise
  7. fusion
  8. gaming
  9. health
  10. upper extremities rehabilitation

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  • Demonstration

Conference

WH '11
Sponsor:
  • University of California
WH '11: Wireless Health 2011
October 10 - 13, 2011
California, San Diego

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Overall Acceptance Rate 35 of 139 submissions, 25%

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Cited By

View all
  • (2023)Gamified Motor Learning Through High-Fidelity Sensor Technology2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253778(1-7)Online publication date: 28-Aug-2023
  • (2020)Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewJMIR Serious Games10.2196/190718:4(e19071)Online publication date: 11-Dec-2020
  • (2019)Sensor Fusion Used in Applications for Hand Rehabilitation: A Systematic ReviewIEEE Sensors Journal10.1109/JSEN.2019.289708319:10(3581-3592)Online publication date: 15-May-2019
  • (2017)Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot StudyJMIR Serious Games10.2196/games.79695:4(e19)Online publication date: 12-Oct-2017
  • (2016)A portable and cost-effective upper extremity rehabilitation system for individuals with upper limb motor deficits2016 IEEE Wireless Health (WH)10.1109/WH.2016.7764571(1-7)Online publication date: Oct-2016
  • (2015)Visual Occlusion in an Augmented Reality Post-Stroke Therapy ScenarioProceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction10.1145/2542242.2542250(1-7)Online publication date: 20-Mar-2015
  • (2014)The consumed endurance workbenchProceedings of the 2014 companion publication on Designing interactive systems10.1145/2598784.2602795(109-112)Online publication date: 21-Jun-2014
  • (2014)Consumed enduranceProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557130(1063-1072)Online publication date: 26-Apr-2014
  • (2013)See UV on your skinProceedings of the 8th International Conference on Body Area Networks10.4108/icst.bodynets.2013.253701(22-28)Online publication date: 30-Sep-2013
  • (2013)mCOPDProceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/2504335.2504383(1-8)Online publication date: 29-May-2013
  • Show More Cited By

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