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The mathematical imagery trainer: from embodied interaction to conceptual learning

Published: 07 May 2011 Publication History

Abstract

We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equivalence (e.g., 2/3 = 4/6). Taking advantage of the low-cost availability of hand-motion tracking provided by the Nintendo Wii remote, the MIT applies cognitive-science findings that mathematical concepts are grounded in mental simulation of dynamic imagery, which is acquired through perceiving, planning, and performing actions with the body. We describe our rationale for and implementation of the MIT through a design-based research approach and report on clinical interviews with twenty-two 4th-6th grade students who engaged in problem-solving tasks with the MIT.

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References

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      cover image ACM Conferences
      CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      May 2011
      3530 pages
      ISBN:9781450302289
      DOI:10.1145/1978942
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 07 May 2011

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      Author Tags

      1. Wii remote
      2. design-based research
      3. educational technology
      4. embodied cognition
      5. mathematics education

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      View all
      • (2024)Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily ActionsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661571(3318-3335)Online publication date: 1-Jul-2024
      • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
      • (2024)Instrumental Orchestration with Emerging Digital TechnologyHandbook of Digital Resources in Mathematics Education10.1007/978-3-031-45667-1_31(779-799)Online publication date: 22-Jun-2024
      • (2024)Instrumental Orchestration with Emerging Digital TechnologyHandbook of Digital Resources in Mathematics Education10.1007/978-3-030-95060-6_31-1(1-21)Online publication date: 10-Feb-2024
      • (2023)Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction DesignExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585805(1-8)Online publication date: 19-Apr-2023
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      • (2022)Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual RealityProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529748(98-108)Online publication date: 27-Jun-2022
      • (2022)Action-based embodied design for mathematics learningInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10041932:COnline publication date: 1-Jun-2022
      • (2022)Blending learning analytics and embodied design to model students’ comprehension of measurement using their actions, speech, and gesturesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10039132:COnline publication date: 1-Jun-2022
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