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Perceptual issues in optical-see-through displays

Published: 23 July 2010 Publication History

Abstract

Optical see-through devices enable observers to see additional information embedded in real environments. There is already some evidence of increasing visual load in respective systems. We investigated visual performance when users performed visual search tasks or dual tasks only on the optical see-through device, only on a computer screen, or switching between both. In spite of having controlled for basic differences between both devices, switching between the presentation devices produced costs in visual performance. The assumption that these decreases in performance are partly due to differences localizing the presented objects was confirmed by convergence data.

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cover image ACM Conferences
APGV '10: Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
July 2010
171 pages
ISBN:9781450302487
DOI:10.1145/1836248
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 23 July 2010

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Author Tags

  1. head mounted displays
  2. optical see through displays
  3. perception

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Cited By

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  • (2024)Effects of Smart Glasses on the Visual Acuity and Eye Strain of Employees in Logistics and Picking: A Six-Month Observational StudySensors10.3390/s2420651524:20(6515)Online publication date: 10-Oct-2024
  • (2024)A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00027(31-41)Online publication date: 16-Mar-2024
  • (2024)Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone SystemIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.330931630:8(5830-5846)Online publication date: Aug-2024
  • (2023)Paving the way towards a methodology to faithfully assess physical, physiological, and cognitive impacts of Augmented Reality under constrained environments: a Head-Mounted Display use caseProceedings of the 18th "Ergonomie et Informatique Avancée" Conference10.1145/3624323.3624332(1-8)Online publication date: 10-Oct-2023
  • (2023)Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D PointingProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615686(1-10)Online publication date: 9-Oct-2023
  • (2023)Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00063(1-11)Online publication date: Mar-2023
  • (2023)Light-Field Visual System for the Remote Robot Operation Interface2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS55552.2023.10342529(7020-7025)Online publication date: 1-Oct-2023
  • (2023)Inattentional blindness to unexpected hazard in augmented reality head-up display assisted driving: The impact of the relative position between stimulus and augmented graphTraffic Injury Prevention10.1080/15389588.2023.218673524:4(344-351)Online publication date: 20-Mar-2023
  • (2023)Effects of Optical See-Through Head-Mounted Display Use for Simulated Laparoscopic SurgeryInternational Journal of Human–Computer Interaction10.1080/10447318.2023.221996640:17(4709-4724)Online publication date: 8-Jun-2023
  • (2023)The effect of visual rivalry in peripheral head-mounted displays on mobilityScientific Reports10.1038/s41598-023-47427-813:1Online publication date: 18-Nov-2023
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