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Effects of global illumination approximations on material appearance

Published: 26 July 2010 Publication History

Abstract

Rendering applications in design, manufacturing, ecommerce and other fields are used to simulate the appearance of objects and scenes. Fidelity with respect to appearance is often critical, and calculating global illumination (GI) is an important contributor to image fidelity; but it is expensive to compute. GI approximation methods, such as virtual point light (VPL) algorithms, are efficient, but they can induce image artifacts and distortions of object appearance. In this paper we systematically study the perceptual effects on image quality and material appearance of global illumination approximations made by VPL algorithms. In a series of psychophysical experiments we investigate the relationships between rendering parameters, object properties and image fidelity in a VPL renderer. Using the results of these experiments we analyze how VPL counts and energy clamping levels affect the visibility of image artifacts and distortions of material appearance, and show how object geometry and material properties modulate these effects. We find the ranges of these parameters that produce VPL renderings that are visually equivalent to reference renderings. Further we identify classes of shapes and materials that cannot be accurately rendered using VPL methods with limited resources. Using these findings we propose simple heuristics to guide visually equivalent and efficient rendering, and present a method for correcting energy losses in VPL renderings. This work provides a strong perceptual foundation for a popular and efficient class of GI algorithms.

Supplementary Material

JPG File (tp089-10.jpg)
Supplemental material. (112.zip)
The auxiliary material consists of the following files: giperception-supplementary.pdf - Additional information on experiment design and results stimulus2.max - 3ds max model of the art gallery cafe scene used to create the stimulus images
MP4 File (tp089-10.mp4)

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    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 29, Issue 4
    July 2010
    942 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/1778765
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 July 2010
    Published in TOG Volume 29, Issue 4

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    Author Tags

    1. VPL
    2. global illumination
    3. instant radiosity
    4. material perception
    5. perception
    6. virtual point light
    7. visual equivalence

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    • (2022)A Generative Framework for Image‐based Editing of Material Appearance using Perceptual AttributesComputer Graphics Forum10.1111/cgf.1444641:1(453-464)Online publication date: 2-Feb-2022
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