Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/258734.258769acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free access

Instant radiosity

Published: 03 August 1997 Publication History
First page of PDF

References

[1]
J. Arvo and D. Kirk. Particle Transport and Image Synthesis. In Computer Graphics (SIGGRAPH 90 Conference Proceedings), pages 63- 66, 1990.
[2]
S. Chen, H. Rushmeier, G. Miller, and D. Turner. A progressive Multi-Pass Method for Global Illumination. In Computer Graphics (SIGGRAPH 91 Conference Proceedings), pages 165- 174, 1991.
[3]
P. Christensen, E. Stollnitz, D. Salesin, and T. DeRose. Wavelet Radiance. In Proc. 5th Eurographics Workshop on Rendering, pages 287-302, 1994.
[4]
M. Cohen and J. Wallace. Radiosity and Realistic Image Synthesis. Academic Press Professional, Cambridge, 1993.
[5]
P. Diefenbach and N. Badler. Pipeline Rendering: Interactive Refractions, Reflections, and Shadows. Displays: Special Issue on Interactive Computer Graphics, 15(3):173-180, 1994.
[6]
Paul J. Diefenbach. Pipeline Rendering: Interaction and Realism through Hardware-Based Multi- Pass Rendering. Ph.D. thesis, University of Pennsylvania, 1996.
[7]
J. Foley, A. van Dam, S. Feiner, and J. Hughes. Computer Graphics, Principles and Practice, 2nd Edition in C. Addison-Wesley, 1996.
[8]
R Haeberli and K. Akeley. The Accumulation Buffer: Hardware Support for High-Quality Rendering. In Computer Graphics (SIGGRAPH 90 Conference Proceedings), pages 309-318, 1990.
[9]
T. Heidmann. Real Shadows - Real Time. Iris Universe, (18):28-31, 1991.
[10]
M. Heft and P. Heckbert. Fast Soft Shadows. In Technical Sketches (SIGGRAPH 96 Visual Proceedings), page 145, 1996.
[11]
J. Halton and G. Weller. Algorithm 247: Radicalinverse quasi-random point sequence. Comm. ACM, 7(12):701-702, 1964.
[12]
J. Kajiya. The Rendering Equation. In Computer Graphics (SIGGRAPH 86 Conference Proceedings), pages 143-150, 1986.
[13]
A. Keller. A Quasi-Monte Carlo Algorithm for the Global Illumination Problem in the Radiosity Setting. In H. Niederreiter and R Shiue, editors, Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing, volume 106, pages 239-251. Springer, 1995.
[14]
A. Keller. Quasi-Monte Carlo Methods in Computer Graphics: The Global Illumination Problem. Lectures in App. Math., 32:455-469, 1996.
[15]
A. Keller. Quasi-Monte Carlo Radiosity. In X. Pueyo and R Schr6der, editors, Rendering Techniques '96 (Proc. 7th Eurographics Workshop on Rendering), pages 101-110. Springer, 1996.
[16]
C. Kolb, D. Mitchell, and P. Hanrahan. A Realistic Camera Model for Computer Graphics. In SIG- GRAPH 95 Conference Proceedings, Annual Conference Series, pages 317-324, 1995.
[17]
D. Lischinski, F. Tampieri, and D. Greenberg. Discontinuity Meshing for Accurate Radiosity. IEEE Computer Graphics & Applications, 12(6):25-39, 1992.
[18]
E. Lafortune and Y. Willems. Bidirectional Path Tracing. In Proc. 3rd International Conference on Computational Graphics and Visualization Techniques (Compugraphics), pages 145-153, 1993.
[19]
D. Mitchell. Consequences of Stratified Sampling in Graphics. In SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 277-280, 1996.
[20]
H. Niederreiter. Random Number Generation and Quasi-Monte Carlo Methods. SIAM, Pennsylvania, 1992.
[21]
H. Press, S. Teukolsky, T. Vetterling, and B. Flannery. Numerical Recipes in C. Cambridge University Press, 1992.
[22]
P. Shirley. Nonuniform Random Point Sets via Warping. In D. Kirk, editor, Graphics Gems III, pages 80-83. Academic Press Professional, 1992.
[23]
M. Segal, C. Korobkin, R. van Widenfelt, J. Foran, and P. Haeberli. Fast Shadows and Lighting Effects using Texture Mapping. In Computer Graphics (SIGGRAPH 92 Conference Proceedings), pages 249-252, 1992.
[24]
J. Shade, D. Lischinski, D. Salesin, T. DeRose, and J. Snyder. Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments. In SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 75-82, 1996.
[25]
E. Veach and L. Guibas. Bidirectional Estimators for Light Transport. In Proc. 5th Eurographics Worshop on Rendering, pages 147 - 161, Darmstadt, Germany, June 1994.
[26]
G. Ward. Measuring and Modeling Anisotropic Reflection. In Computer Graphics (SIGGRAPH 92 Conference Proceedings), pages 265 - 272, 1992.

Cited By

View all
  • (2024)Implementing Many-Lights Rendering with IES-Based LightsApplied Sciences10.3390/app1403102214:3(1022)Online publication date: 25-Jan-2024
  • (2024)Real-Time Path Guiding Using Bounding Voxel SamplingACM Transactions on Graphics10.1145/365820343:4(1-14)Online publication date: 19-Jul-2024
  • (2024)An Induce-on-Boundary Magnetostatic Solver for Grid-Based FerrofluidsACM Transactions on Graphics10.1145/365812443:4(1-14)Online publication date: 19-Jul-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques
August 1997
512 pages
ISBN:0897918967

Sponsors

Publisher

ACM Press/Addison-Wesley Publishing Co.

United States

Publication History

Published: 03 August 1997

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Monte Carlo integration
  2. accumulation buffer
  3. hardware
  4. jittered low discrepany sampling
  5. photorealism
  6. quasi-Monte Carlo integration
  7. quasi-random walk
  8. radiance equation
  9. radiosity
  10. realtime rendering algorithms
  11. shading

Qualifiers

  • Article

Conference

SIGGRAPH97
Sponsor:

Acceptance Rates

SIGGRAPH '97 Paper Acceptance Rate 48 of 265 submissions, 18%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)514
  • Downloads (Last 6 weeks)63
Reflects downloads up to 14 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Implementing Many-Lights Rendering with IES-Based LightsApplied Sciences10.3390/app1403102214:3(1022)Online publication date: 25-Jan-2024
  • (2024)Real-Time Path Guiding Using Bounding Voxel SamplingACM Transactions on Graphics10.1145/365820343:4(1-14)Online publication date: 19-Jul-2024
  • (2024)An Induce-on-Boundary Magnetostatic Solver for Grid-Based FerrofluidsACM Transactions on Graphics10.1145/365812443:4(1-14)Online publication date: 19-Jul-2024
  • (2024)Velocity-Based Monte Carlo FluidsACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657405(1-11)Online publication date: 13-Jul-2024
  • (2024)Dynamic Voxel‐Based Global IlluminationComputer Graphics Forum10.1111/cgf.15262Online publication date: 2-Oct-2024
  • (2024)Residual path integrals for re‐renderingComputer Graphics Forum10.1111/cgf.1515243:4Online publication date: 24-Jul-2024
  • (2024)Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐GaussiansComputer Graphics Forum10.1111/cgf.1499143:6Online publication date: 20-Feb-2024
  • (2024)Improving cache placement for efficient cache-based renderingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-03231-z40:11(8173-8187)Online publication date: 1-Nov-2024
  • (2024)High-Performance Many-Light RenderingEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_397(865-870)Online publication date: 5-Jan-2024
  • (2023)A Nyström Method for 2D Linear Fredholm Integral Equations on Curvilinear DomainsMathematics10.3390/math1123485911:23(4859)Online publication date: 3-Dec-2023
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media