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Investigating studio-based learning in a course on game design

Published: 19 June 2010 Publication History

Abstract

Jobs in the computing field demand communication and teamwork skills in addition to programming skills. Focus at the undergraduate level needs to be shifted towards developing these collaborative skills to enable a more smooth transition into employment in industry. The University of Victoria is in its second year of offering a course on game design. In the first offering, new activities were introduced to address issues identified by recent studies on university graduates entering industry. We focused on integrating cooperative learning, group orientation, and peer review activities into the game design process. The course attracted students across multiple disciplines, and an analysis indicated increased student interest in pursuing a computer science degree. Unfortunately, the same pre- and post-surveys suggested that our collaborative activities may have resulted in a decrease in student interest regarding course work and in pursuing studies in game design. In this paper we report on how we used a studio-based pedagogical approach to restructure the peer review activities in our course. In our previous offering, students received peer feedback only on their final game presentation. In our latest offering, we integrated peer review activities into every step of the game development process, allowing students to refine their ideas while progressing through a game project. A quantitative analysis informs us that our refined peer review activities were successful in increasing student presentation confidence, sense of community, and excitement towards their course projects.

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cover image ACM Other conferences
FDG '10: Proceedings of the Fifth International Conference on the Foundations of Digital Games
June 2010
306 pages
ISBN:9781605589374
DOI:10.1145/1822348
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft: Microsoft
  • SASDG: Society for the Advancement of the Study of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 June 2010

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Author Tags

  1. computer science education
  2. game development
  3. pedagogy
  4. peer review
  5. studio-based learning and instruction

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FDG '10
Sponsor:
  • Microsoft
  • SASDG

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Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2024)PBL-Based Industry-Academia Game Development EducationEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_399(1333-1340)Online publication date: 5-Jan-2024
  • (2023)Collaborative Learning in Engineering Design Education: A Systematic Literature ReviewIEEE Transactions on Education10.1109/TE.2023.328360966:5(509-521)Online publication date: 1-Oct-2023
  • (2021)PBL-Based Industry-Academia Game Development EducationEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_399-1(1-9)Online publication date: 16-Jan-2021
  • (2018)New Research Perspectives on Game Design and Development EducationProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3271550(703-708)Online publication date: 23-Oct-2018
  • (2018)Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century SkillsLearning and Collaboration Technologies. Learning and Teaching10.1007/978-3-319-91152-6_28(361-375)Online publication date: 30-May-2018
  • (2016)Agile curriculum design for the creative industriesProceedings of the 37th Annual Conference of the European Association for Computer Graphics: Education Papers10.5555/3059068.3059076(41-44)Online publication date: 9-May-2016
  • (2015)Using Unity to Teach Game DevelopmentProceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2729094.2742591(75-80)Online publication date: 22-Jun-2015
  • (2014)Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction16th International Conference on Human-Computer Interaction. Theories, Methods, and Tools - Volume 851010.1007/978-3-319-07233-3_24(251-258)Online publication date: 22-Jun-2014
  • (2012)Emergent themes in a UI design hybrid-studio courseProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157315(625-630)Online publication date: 29-Feb-2012
  • (2012)Applying a Grammatical Structure to Practice Game Design on Non-Computer GamesProceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning10.1109/DIGITEL.2012.17(57-61)Online publication date: 27-Mar-2012
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