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Event relations in plan-based plot composition

Published: 01 January 2010 Publication History

Abstract

The process of plot composition in the context of interactive storytelling is considered from a fourfold perspective, that is, from the syntagmatic, paradigmatic, antithetic, and meronymic relations between the constituent events. These relations are shown to be associated with the four major tropes of semiotic research. A conceptual model and set of facilities for interactive plot composition and adaptation dealing with the four relations is described. To accommodate antithetic relations, corresponding to the irony trope, our plan-based approach leaves room for the unplanned. A simple storyboarding prototype tool has been implemented to conduct experiments.

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  • (2023)ChatGeppetto - an AI-powered StorytellerProceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment10.1145/3631085.3631302(28-37)Online publication date: 6-Nov-2023
  • (2022)Plot Composition by Mapping Situation Calculus Schemas into Petri Net RepresentationEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_5(61-75)Online publication date: 24-Oct-2022
  • (2015)Storytelling Variants: The Case of Little Red Riding HoodEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_22(286-300)Online publication date: 1-Dec-2015
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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 7, Issue 4
SPECIAL ISSUE: Games
December 2009
245 pages
EISSN:1544-3574
DOI:10.1145/1658866
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 January 2010
Accepted: 01 June 2009
Received: 01 January 2009
Published in CIE Volume 7, Issue 4

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Author Tags

  1. Interactive storytelling
  2. narratology
  3. planning
  4. plots
  5. tropes

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Cited By

View all
  • (2023)ChatGeppetto - an AI-powered StorytellerProceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment10.1145/3631085.3631302(28-37)Online publication date: 6-Nov-2023
  • (2022)Plot Composition by Mapping Situation Calculus Schemas into Petri Net RepresentationEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_5(61-75)Online publication date: 24-Oct-2022
  • (2015)Storytelling Variants: The Case of Little Red Riding HoodEntertainment Computing - ICEC 201510.1007/978-3-319-24589-8_22(286-300)Online publication date: 1-Dec-2015
  • (2014)Conceptual Model and System for Genre-Focused Interactive StorytellingAdvanced Information Systems Engineering10.1007/978-3-662-45212-7_4(27-35)Online publication date: 2014
  • (2009)A Frame Manipulation Algebra for ER Logical Stage ModellingProceedings of the 28th International Conference on Conceptual Modeling10.1007/978-3-642-04840-1_2(9-24)Online publication date: 10-Nov-2009
  • (2009)A Plot-Manipulation Algebra to Support Digital StorytellingProceedings of the 8th International Conference on Entertainment Computing10.1007/978-3-642-04052-8_12(132-144)Online publication date: 30-Aug-2009

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