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QuickDraw: bringing graphics into first year

Published: 04 March 2009 Publication History

Abstract

This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an easy to use language and platform independent interface which permits students to create multimedia applications beginning with their first assignment in an introductory computer science course. QuickDraw has been carefully designed to avoid complex "magical" statements in order to setup, use, or tear down the multimedia environment, making it an appropriate tool for use with students with no prior programming experience. As instructors, we have found that QuickDraw effectively engages students by allowing them to create visually impressive programs with minimal complexity, while continuing to allow us to effectively teach fundamental computer science concepts.

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Cited By

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  • (2018)Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)10.1109/LaTICE.2018.000-3(72-76)Online publication date: Apr-2018
  • (2015)A Game Engine in Pure Python for CS1Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2729094.2742590(93-98)Online publication date: 22-Jun-2015
  • (2013)A portable graphics library for introductory CSProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2465590(153-158)Online publication date: 1-Jul-2013
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Published In

cover image ACM Conferences
SIGCSE '09: Proceedings of the 40th ACM technical symposium on Computer science education
March 2009
612 pages
ISBN:9781605581835
DOI:10.1145/1508865
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 March 2009

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Author Tags

  1. computer science education
  2. instructional tools
  3. multimedia projects
  4. pedagogy
  5. student engagement

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2018)Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course2018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)10.1109/LaTICE.2018.000-3(72-76)Online publication date: Apr-2018
  • (2015)A Game Engine in Pure Python for CS1Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education10.1145/2729094.2742590(93-98)Online publication date: 22-Jun-2015
  • (2013)A portable graphics library for introductory CSProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2465590(153-158)Online publication date: 1-Jul-2013
  • (2013)Board game strategies in introductory computer scienceProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445210(17-22)Online publication date: 6-Mar-2013
  • (2012)The impacts of providing novice computer science students with a second chance on their midterm examsJournal of Computing Sciences in Colleges10.5555/2167431.216745427:4(122-130)Online publication date: 1-Apr-2012
  • (2009)Using graphical examples to motivate the study of recursionJournal of Computing Sciences in Colleges10.5555/1619221.161923025:1(42-50)Online publication date: 1-Oct-2009
  • (2009)Using python and QuickDraw to foster student engagement in CS1Proceedings of the 24th ACM SIGPLAN conference companion on Object oriented programming systems languages and applications10.1145/1639950.1639964(675-682)Online publication date: 25-Oct-2009
  • (2022)Automatic Recognition of Pictograms with Convolutional Neural Network Approach for LiteracySmart Technologies, Systems and Applications10.1007/978-3-030-99170-8_16(219-231)Online publication date: 30-Mar-2022
  • (2019)CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment2019 International Conference on Electronics, Information, and Communication (ICEIC)10.23919/ELINFOCOM.2019.8706402(1-7)Online publication date: Jan-2019

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