Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1508865.1508937acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
panel

Girls do like playing and creating games

Published: 04 March 2009 Publication History

Abstract

No abstract available.

References

[1]
Angelo, T. A. and Cross, K. P. 1993, Classroom Assessment Techniques: A Handbook for College Teachers. Jossey-Bass: San Francisco.
[2]
Barnes, T., E. Powell, A. Chaffin, H. Lipford. Game2Learn: Improving the engagement and motivation of CS1 students. ACM GDCSE 2008, Miami, FL, March 2008.
[3]
Bayliss, J. 2007. The Effects of Games in CS1-CS3. Journal of Game Development, 2 pp. 7--17, 2007.
[4]
Bayliss, J. D., AI Architectures for Multi-Processor Machines, AI Game Programming Wisdom 4, Charles River Media, February, 2008. (2nd ref)
[5]
Cromack, J,. 2007. Learning about Learning in Computational Science and Science, Technology, Engineering and Mathematics (STEM) Education. http://research.microsoft.com/ur/us/AssessmentToolkit/Learning_about_Learning.pdf
[6]
Dahlberg, T., T. Barnes, A. Rorrer. (2007). The STARS Leadership Model for Broadening Participation in Computing, IEEE Frontiers in Education Conference, Milwaulkee, WI, Oct 10-13, 2007.
[7]
Pulimood, S. M. and U. Wolz, "Problem Solving in Community: A Necessary Shift in CS Pedagogy" to appear in SIGCSE08, March 2007, Portland OR
[8]
Wolz, U., C. Ault and T. M. Nakra, "Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables", The Journal of Game Development, February 22-25, 2007.

Cited By

View all
  • (2013)Mobile game development: improving student engagement and motivation in introductory computing coursesComputer Science Education10.1080/08993408.2013.77723623:2(138-157)Online publication date: Jun-2013
  • (2012)Integrating mobile culture into computing educationIEEE 2nd Integrated STEM Education Conference10.1109/ISECon.2012.6204173(1-4)Online publication date: Mar-2012
  • (2011)Motivating all our students?Proceedings of the 16th annual conference reports on Innovation and technology in computer science education - working group reports10.1145/2078856.2078858(1-18)Online publication date: 27-Jun-2011
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCSE '09: Proceedings of the 40th ACM technical symposium on Computer science education
March 2009
612 pages
ISBN:9781605581835
DOI:10.1145/1508865
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 March 2009

Check for updates

Author Tags

  1. broadening participation
  2. computer science education
  3. digital games
  4. graphics
  5. interactive multimedia
  6. pedagogy

Qualifiers

  • Panel

Conference

SIGCSE09
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2013)Mobile game development: improving student engagement and motivation in introductory computing coursesComputer Science Education10.1080/08993408.2013.77723623:2(138-157)Online publication date: Jun-2013
  • (2012)Integrating mobile culture into computing educationIEEE 2nd Integrated STEM Education Conference10.1109/ISECon.2012.6204173(1-4)Online publication date: Mar-2012
  • (2011)Motivating all our students?Proceedings of the 16th annual conference reports on Innovation and technology in computer science education - working group reports10.1145/2078856.2078858(1-18)Online publication date: 27-Jun-2011
  • (2011)Exploring the appeal of socially relevant computingProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953288(423-428)Online publication date: 9-Mar-2011
  • (2013)Influencing middle school girls to study computer science through educational computer gamesJournal of Computing Sciences in Colleges10.5555/2460156.246017428:6(90-97)Online publication date: 1-Jun-2013

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media