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Art of defense: a collaborative handheld augmented reality board game

Published: 04 August 2009 Publication History

Abstract

In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality (AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop games that combine handheld computers (such as camera phones) with physical game pieces to create a merged physical/virtual game on the table-top. This paper discusses the technical aspects of the game, the design rationale and process we followed, and the resulting player experience. The goal of this research is to explore the affordances and constraints of handheld AR interfaces for collaborative social games, and to create a game that leverages them as fully as possible. The results from the user study show that the game is fun to play, and that by tightly registering the virtual content with the tangible game pieces, tabletop AR games enable a kind of social play experience unlike non-AR computer games. We hope this research will inspire the creation of other handheld augmented reality games in the future, both on and off the tabletop.

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  • (2024)Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36536888:CSCW1(1-28)Online publication date: 26-Apr-2024
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cover image ACM Conferences
Sandbox '09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
August 2009
173 pages
ISBN:9781605585147
DOI:10.1145/1581073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 04 August 2009

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  1. augmented reality
  2. collaborative game
  3. handheld game

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View all
  • (2024)Controller influence on self-determination versus performance in a mobile augmented reality platform gameProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696332(1-6)Online publication date: 21-Nov-2024
  • (2024)Exploring AR Experience with Thermojelly: a Competitive AR Board-game with Tangible InterfacesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678809(37-42)Online publication date: 14-Oct-2024
  • (2024)Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesProceedings of the ACM on Human-Computer Interaction10.1145/36536888:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2024)Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented RealityProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652945(79-90)Online publication date: 4-Apr-2024
  • (2024)Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing PeopleProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642953(1-14)Online publication date: 11-May-2024
  • (2024)Develop Board Games to Enhance Knowledge and Understanding of Learning Basic Programming for Children in Remote Areas: Empirical Study for Schools in Chiang Rai Province2024 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON)10.1109/ECTIDAMTNCON60518.2024.10480052(482-487)Online publication date: 31-Jan-2024
  • (2024)Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective StudentsHuman-Centered Design, Operation and Evaluation of Mobile Communications10.1007/978-3-031-60458-4_11(149-166)Online publication date: 1-Jun-2024
  • (2023)Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/36264637:ISS(21-40)Online publication date: 1-Nov-2023
  • (2023)Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR EnvironmentProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614479(1-5)Online publication date: 22-Oct-2023
  • (2023)DHH People in Co-located Collaborative Multiplayer AR EnvironmentsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616039(344-347)Online publication date: 6-Oct-2023
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