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Enthusing & inspiring with reusable kinaesthetic activities

Published: 06 July 2009 Publication History

Abstract

We describe the experiences of three University projects that use a style of physical, non-computer based activity to enthuse and teach school students computer science concepts. We show that this kind of activity is effective as an outreach and teaching resource even when reused across different age/ability ranges, in lecture and workshop formats and for delivery by different people. We introduce the concept of a Reusable Outreach Object (ROO) that extends Reusable Learning Objects. and argue for a community effort in developing a repository of such objects.

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Cited By

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  • (2023)Introducing Computer Science Unplugged in Pakistan: A Machine Learning ApproachEducation Sciences10.3390/educsci1309089213:9(892)Online publication date: 4-Sep-2023
  • (2021)Impact of the Plugged-in and Unplugged Chemistry Computational Thinking Modules on Achievement in ChemistryEurasia Journal of Mathematics, Science and Technology Education10.29333/ejmste/1078917:4(em1953)Online publication date: 2021
  • (2018)Supporting Computational Thinking Development in K-62018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)10.1109/LaTICE.2018.00031(126-133)Online publication date: Apr-2018
  • Show More Cited By

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cover image ACM Conferences
ITiCSE '09: Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
July 2009
428 pages
ISBN:9781605583815
DOI:10.1145/1562877
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 July 2009

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  1. reusable learning object
  2. reusable outreach object

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ITiCSE '09 Paper Acceptance Rate 66 of 205 submissions, 32%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2023)Introducing Computer Science Unplugged in Pakistan: A Machine Learning ApproachEducation Sciences10.3390/educsci1309089213:9(892)Online publication date: 4-Sep-2023
  • (2021)Impact of the Plugged-in and Unplugged Chemistry Computational Thinking Modules on Achievement in ChemistryEurasia Journal of Mathematics, Science and Technology Education10.29333/ejmste/1078917:4(em1953)Online publication date: 2021
  • (2018)Supporting Computational Thinking Development in K-62018 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)10.1109/LaTICE.2018.00031(126-133)Online publication date: Apr-2018
  • (2018)Analysis of linkages between an unplugged activity and the development of computational thinkingComputer Science Education10.1080/08993408.2018.153329728:3(255-279)Online publication date: 14-Oct-2018
  • (2017)Developing a pedagogical framework for designing a multisensory serious gaming environmentProceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education10.1145/3139513.3139517(1-9)Online publication date: 13-Nov-2017
  • (2017)Assessing Computational Thinking in CS Unplugged ActivitiesProceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education10.1145/3017680.3017779(501-506)Online publication date: 8-Mar-2017
  • (2017)Computing in the curriculumEducation and Information Technologies10.1007/s10639-016-9482-022:2(469-495)Online publication date: 1-Mar-2017
  • (2014)Computational Thinking in K-9 EducationProceedings of the Working Group Reports of the 2014 on Innovation & Technology in Computer Science Education Conference10.1145/2713609.2713610(1-29)Online publication date: 23-Jun-2014
  • (2014)Extracurricular Activities for Improving the Perception of Informatics in Secondary SchoolsInformatics in Schools. Teaching and Learning Perspectives10.1007/978-3-319-09958-3_15(161-172)Online publication date: 2014
  • (2013)cs4fn and computational thinking unpluggedProceedings of the 8th Workshop in Primary and Secondary Computing Education10.1145/2532748.2611263(47-50)Online publication date: 11-Nov-2013
  • Show More Cited By

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