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Enthusing and informing potential computer science students and their teachers

Published: 25 June 2007 Publication History

Abstract

School curricula contain little direct Computer Science (CS) content, and pupil surveys confirm that pupils have little idea what CS is. A range of initiatives have been introduced by universities to address this problem, and so attract more CS students. This paper presents the Computer Science Inside... project, one such initiative, the primary goals of which are to provide materials for use in secondary school classrooms, and to motivate and prepare the teachers to deliver them. The materials are principally workshops, to be conducted away from machinery and which bring out key CS concepts underpinning ubiquitous IT products such as the mobile phone or internet. All materials are available on the web, to encourage delivery widely by academics, students or teachers. Our evaluation has shown the approach to be broadly successful, and has also highlighted directions for future work.

References

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Bell, T., Witten, I. H. and Fellows, M. Computer Science Unplugged. Available: http://www.unplugged.canterbury.ac.uk.Accessed: January 15 2007.
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Carter, L. Why Students with an Apparent Aptitude for Computer Science Don't Choose to Major in Computer Science. ACM SIGCSE Bulletin, 38, 1 (Mar. 2006), 27--31.
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Culwin, F. POOPLES: Pre-Object-Oriented Learning Environments. Available: http://www.ics.heacademy.ac.uk/resources/rlos/culwin/index.php. Accessed: January 15 2007.
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Curson, P. and McOwan, P. Computer Science for Fun. Available: http://www.dcs.qmul.ac.uk/cs4fn/. Accessed: January 15 2007.
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Dodds, Z. and Karp, L. The Evolution of a Computational Outreach Program to Secondary School Students. ACM SIGCSE Bulletin, 38, 1 (Mar. 2006), 448--452.
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Cited By

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  • (2023)Manipulatives for Teaching Computer Science Concepts2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343500(1-9)Online publication date: 18-Oct-2023
  • (2022)Using a Functional Board Game Language to Teach Middle School Programming2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962569(1-9)Online publication date: 8-Oct-2022
  • (2020)On Assuring Learning About Code QualityProceedings of the Twenty-Second Australasian Computing Education Conference10.1145/3373165.3373175(86-94)Online publication date: 3-Feb-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
ITiCSE '07: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
June 2007
386 pages
ISBN:9781595936103
DOI:10.1145/1268784
  • cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 39, Issue 3
    Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education (ITiCSE'07)
    September 2007
    366 pages
    ISSN:0097-8418
    DOI:10.1145/1269900
    Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 June 2007

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Author Tags

  1. declining computer science enrolment
  2. high school computer science education
  3. high school curriculum design

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ITiCSE '07 Paper Acceptance Rate 62 of 210 submissions, 30%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2023)Manipulatives for Teaching Computer Science Concepts2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343500(1-9)Online publication date: 18-Oct-2023
  • (2022)Using a Functional Board Game Language to Teach Middle School Programming2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962569(1-9)Online publication date: 8-Oct-2022
  • (2020)On Assuring Learning About Code QualityProceedings of the Twenty-Second Australasian Computing Education Conference10.1145/3373165.3373175(86-94)Online publication date: 3-Feb-2020
  • (2013)Making computing interesting to school studentsProceedings of the 18th ACM conference on Innovation and technology in computer science education10.1145/2462476.2466519(255-260)Online publication date: 1-Jul-2013
  • (2013)On plugging "unplugged" into CS classesProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445303(365-370)Online publication date: 6-Mar-2013
  • (2012)Reflections on outreach programs in CS classesProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157281(487-492)Online publication date: 29-Feb-2012
  • (2011)Experiences of prospective high school teachers using a programming teaching toolProceedings of the 11th Koli Calling International Conference on Computing Education Research10.1145/2094131.2094161(126-131)Online publication date: 17-Nov-2011
  • (2018)CS Unplugged—How Is It Used, and Does It Work?Adventures Between Lower Bounds and Higher Altitudes10.1007/978-3-319-98355-4_29(497-521)Online publication date: 9-Aug-2018
  • (2017)Promoting Computational Thinking in K-12 students by applying unplugged methods and roboticsProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3144826.3145355(1-6)Online publication date: 18-Oct-2017
  • (2015)An Analysis of User Engagement in Relation to Computing Workshop ActivitiesProceedings of the 46th ACM Technical Symposium on Computer Science Education10.1145/2676723.2677272(469-474)Online publication date: 24-Feb-2015
  • Show More Cited By

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