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Visibility maps of realistic terrains have linear smoothed complexity

Published: 08 June 2009 Publication History

Abstract

We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility map of such a terrain with n triangles is θ(n2) in the worst case. We prove that if the elevations of the vertices of the terrain are subject to uniform noise which is proportional to the edge lengths, then the worst-case expected (smoothed) complexity is only θ(n). This provides an explanation why visibility maps of superlinear complexity are unlikely to be encountered in practice.

References

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V. Damerow, F. Meyer auf der Heide, H. Racke, C. Scheideler, C. Sohler. Smoothed Motion Complexity. In ESA 2003, pp 161--171.
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V. Damerow, C. Sohler. Extreme Points Under Random Noise. In ESA 2004, 264--274.
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M. de Berg, A.F. van der Stappen, J. Vleugels, M.J. Katz. Realistic Input Models for Geometric Algorithms. Algorithmica, 34(1):81--97,2002.
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Cited By

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  • (2013)Complexity analysis of random geometric structures made simplerProceedings of the twenty-ninth annual symposium on Computational geometry10.1145/2462356.2462362(167-176)Online publication date: 17-Jun-2013

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  1. Visibility maps of realistic terrains have linear smoothed complexity

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    cover image ACM Conferences
    SCG '09: Proceedings of the twenty-fifth annual symposium on Computational geometry
    June 2009
    426 pages
    ISBN:9781605585017
    DOI:10.1145/1542362
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    New York, NY, United States

    Publication History

    Published: 08 June 2009

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    Author Tags

    1. realistic input
    2. smoothed analysis
    3. terrains
    4. visibility maps

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    • (2013)Complexity analysis of random geometric structures made simplerProceedings of the twenty-ninth annual symposium on Computational geometry10.1145/2462356.2462362(167-176)Online publication date: 17-Jun-2013

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