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FearNot! demo: a virtual environment with synthetic characters to help bullying

Published: 14 May 2007 Publication History

Abstract

This demo features FearNot!, a school-based Virtual Learning Environment (VLE) populated by synthetic characters representing the various actors in a bullying scenario. FearNot! uses emergent narrative to create improvised dramas with those characters. The goal is to enable children to explore bullying issues, and coping strategies, interacting with characters to which they become affectively engaged. Through their appearance, behaviours and affect, these characters are able to trigger empathic relations with the user. FearNot! is used for Personal and Health Social Education (PHSE) for children aged 8--12, in the UK, Portugal and Germany.

References

[1]
Ayllet, R., Vala, M.: "Deliverable 3.5.1: Toolkit Final Version". VICTEC EU Project IST-2001-33310 (2005)
[2]
Aylett, R., Louchart, S., Dias, J., Paiva, A., Vala, M.: "FearNot! - An Experiment in Emergent Narrative". In Proceedings of IVA 2005, pp.305--316 (2005)
[3]
Aylett, R., Figueiredo, R., Louchart, S., Dias, J., Paiva, A.: "Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes". In Proceedings of IVA 2006, pp.304315 (2006)
[4]
Aylett, R., Louchart, S., Dias, J., Paiva, A., Vala, M., Woods, S., Hall, L.: "Unscripted Narrative for Affectively Driven Characters". IEEE Computer Graphics and Applications 26(3):42--52 (2006)
[5]
Dias, J.: "FearNot!: Creating Emotional Autonomous Synthetic Characters for Empathic Interactions". MSc Thesis, IST, Technical University of Lisbon (2005)
[6]
Paiva, A., Dias, J.: "Feeling and Reasoning: A Computational Model for Emotional Characters". In Proceedings of EPIA 2005, pp.127--140 (2005)
[7]
Vala, M., Dias, J., Paiva, A.: "Mind the Body: Filling the Gap between Minds and Bodies in Synthetic Characters". In Proceedings of IVA 2006, pp.469 (2006)

Cited By

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  • (2023)Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.318498629:10(4215-4228)Online publication date: 1-Oct-2023
  • (2022)All the World is our StageNordic Human-Computer Interaction Conference10.1145/3546155.3546705(1-15)Online publication date: 8-Oct-2022
  • (2020)Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health TechnologiesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376397(1-12)Online publication date: 21-Apr-2020
  • Show More Cited By

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    cover image ACM Other conferences
    AAMAS '07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
    May 2007
    1585 pages
    ISBN:9788190426275
    DOI:10.1145/1329125
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • IFAAMAS

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 May 2007

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    Author Tags

    1. bullying
    2. emergent narrative
    3. empathic characters

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    • Demonstration

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    Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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    Cited By

    View all
    • (2023)Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.318498629:10(4215-4228)Online publication date: 1-Oct-2023
    • (2022)All the World is our StageNordic Human-Computer Interaction Conference10.1145/3546155.3546705(1-15)Online publication date: 8-Oct-2022
    • (2020)Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health TechnologiesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376397(1-12)Online publication date: 21-Apr-2020
    • (2017)Using Virtual Narratives to Explore Children's Story UnderstandingProceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems10.5555/3091125.3091236(773-781)Online publication date: 8-May-2017
    • (2015)From cyberbullying to well-beingJournal of the Association for Information Science and Technology10.5555/3150797.315081266:6(1274-1293)Online publication date: 1-Jun-2015
    • (2013)Modelling Users’ Affect in Job Interviews: Technological DemoUser Modeling, Adaptation, and Personalization10.1007/978-3-642-38844-6_37(353-355)Online publication date: 2013
    • (2012)Common Sense Reasoning for Detection, Prevention, and Mitigation of CyberbullyingACM Transactions on Interactive Intelligent Systems10.1145/2362394.23624002:3(1-30)Online publication date: 1-Sep-2012
    • (2009)Models for Interactive Narrative actionsProceedings of the Sixth Australasian Conference on Interactive Entertainment10.1145/1746050.1746062(1-8)Online publication date: 17-Dec-2009

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