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Clone attack! Perception of crowd variety

Published: 01 August 2008 Publication History

Abstract

When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never been studied. In this paper, we consider the ways in which an impression of variety can be created and the perceptual consequences of certain design choices. In a series of experiments designed to test people's perception of variety in crowds, we found that clones of appearance are far easier to detect than motion clones. Furthermore, we established that cloned models can be masked by color variation, random orientation, and motion. Conversely, the perception of cloned motions remains unaffected by the model on which they are displayed. Other factors that influence the ability to detect clones were examined, such as proximity, model type and characteristic motion. Our results provide novel insights and useful thresholds that will assist in creating more realistic, heterogeneous crowds.

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Information

Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 27, Issue 3
August 2008
844 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1360612
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2008
Published in TOG Volume 27, Issue 3

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Author Tags

  1. animation
  2. crowds
  3. perception
  4. variety

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Cited By

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  • (2023)Heterogeneous Crowd Simulation Using Parametric Reinforcement LearningIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313903129:4(2036-2052)Online publication date: 1-Apr-2023
  • (2022)Multiparty Interaction Between Humans and Socially Interactive AgentsThe Handbook on Socially Interactive Agents10.1145/3563659.3563665(113-154)Online publication date: 27-Oct-2022
  • (2022)Authoring Virtual Crowds: A SurveyComputer Graphics Forum10.1111/cgf.1450641:2(677-701)Online publication date: 24-May-2022
  • (2022)The Effect of Characters’ Locomotion on Audience Perception of Crowd AnimationArtsIT, Interactivity and Game Creation10.1007/978-3-030-95531-1_27(398-412)Online publication date: 10-Feb-2022
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  • (2021)Perception of Motion Variations in Large-Scale Virtual Human CrowdsProceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3487983.3488288(1-7)Online publication date: 10-Nov-2021
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