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PillowTalk: can we afford intimacy?

Published: 15 February 2007 Publication History

Abstract

This paper describes the move.me interaction prototype developed in conjunction with V2_lab in Rotterdam. move.me proposes a scenario for social interaction and the notion of social intimacy. Interaction with sensory--enhanced, soft, pliable, tactile, throw-able cushions afford new approaches to pleasure, movement and play. A somatics approach to touch and kinaesthesia provides an underlying design framework. The technology developed for move.me uses the surface of the cushion as an intelligent tactile interface. Making use of a movement analysis system called Laban Effort-Shape, we have developed a model that provides a high-level interpretation of varying qualities of touch and motion trajectory. We describe the notion of social intimacy, and how we model it through techniques in somatics and performance practice. We describe the underlying concepts of move.me and its motivations. We illustrate the structural layers of interaction and related technical detail. Finally, we discuss the related body of work in the context of evaluating our approach and conclude with plans for future work.

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  • (2024)WhisperCup: A Design Exploration for Improving the Remote Communication between Chinese Parents and Their Adult Children through Digitally-Augmented Everyday ObjectsProceedings of the ACM on Human-Computer Interaction10.1145/36765348:MHCI(1-26)Online publication date: 24-Sep-2024
  • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
  • (2022)Future of Intimate Artefacts: A Speculative Design InvestigationProceedings of the 13th Indian Conference on Human-Computer Interaction10.1145/3570211.3570216(57-66)Online publication date: 9-Nov-2022
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    cover image ACM Other conferences
    TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
    February 2007
    296 pages
    ISBN:9781595936196
    DOI:10.1145/1226969
    • Conference Chairs:
    • Brygg Ullmer,
    • Albrecht Schmidt
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • CCT: LSU Center for Computation and Technology

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    New York, NY, United States

    Publication History

    Published: 15 February 2007

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    Author Tags

    1. Laban effort-shape
    2. ambient environment
    3. art/design installation
    4. choreography of interaction
    5. movement analysis
    6. play
    7. social interaction
    8. social intimacy
    9. somatics
    10. tactile interface
    11. tangible UIs
    12. user experience

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    TEI07
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    • CCT
    TEI07: Tangible and Embedded Interaction 2007
    February 15 - 17, 2007
    Louisiana, Baton Rouge

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    Overall Acceptance Rate 345 of 1,231 submissions, 28%

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    Cited By

    View all
    • (2024)WhisperCup: A Design Exploration for Improving the Remote Communication between Chinese Parents and Their Adult Children through Digitally-Augmented Everyday ObjectsProceedings of the ACM on Human-Computer Interaction10.1145/36765348:MHCI(1-26)Online publication date: 24-Sep-2024
    • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
    • (2022)Future of Intimate Artefacts: A Speculative Design InvestigationProceedings of the 13th Indian Conference on Human-Computer Interaction10.1145/3570211.3570216(57-66)Online publication date: 9-Nov-2022
    • (2022)Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated SystemsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517580(1-26)Online publication date: 29-Apr-2022
    • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021
    • (2021)Interpersonalizing Intimate Museum ExperiencesInternational Journal of Human–Computer Interaction10.1080/10447318.2020.187082937:12(1151-1172)Online publication date: 1-Feb-2021
    • (2020)Hold My Hand: Impact of Intimate Controllers on Player Experience2020 IEEE Conference on Games (CoG)10.1109/CoG47356.2020.9231614(261-266)Online publication date: Aug-2020
    • (2019)SMACProceedings of the ACM on Human-Computer Interaction10.1145/33009613:EICS(1-47)Online publication date: 13-Jun-2019
    • (2019)Bodily ConnectednessExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3299074(1-6)Online publication date: 2-May-2019
    • (2019)Together in Bed?Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300732(1-12)Online publication date: 2-May-2019
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