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Smoke simulation for large scale phenomena

Published: 01 July 2003 Publication History

Abstract

In this paper, we present an efficient method for simulating highly detailed large scale participating media such as the nuclear explosions shown in figure 1. We capture this phenomena by simulating the motion of particles in a fluid dynamics generated velocity field. A novel aspect of this paper is the creation of highly detailed three-dimensional turbulent velocity fields at interactive rates using a low to moderate amount of memory. The key idea is the combination of two-dimensional high resolution physically based flow fields with a moderate sized three-dimensional Kolmogorov velocity field tiled periodically in space.

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Cited By

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  • (2023)Studies on the smoke dispersion when tear gas grenades exploded in different spacesHighlights in Science, Engineering and Technology10.54097/hset.v43i.745943(410-418)Online publication date: 14-Apr-2023
  • (2023)System to Check Organs, Malignant Tumors, Blood Vessel Groups, and Scalpel Paths in DICOM with a 3D Stereo Immersive Sensory HMDHuman-Computer Interaction10.1007/978-3-031-35602-5_31(431-449)Online publication date: 23-Jul-2023
  • (2018)Procedural fluid texturesACM SIGGRAPH 2018 Talks10.1145/3214745.3214767(1-2)Online publication date: 12-Aug-2018
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '03: ACM SIGGRAPH 2003 Papers
July 2003
683 pages
ISBN:1581137095
DOI:10.1145/1201775
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 July 2003

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Author Tags

  1. Kolmogorov spectrum
  2. incompressible Navier-Stokes equations
  3. smoke
  4. wind fields

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SIGGRAPH '03 Paper Acceptance Rate 81 of 424 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)Studies on the smoke dispersion when tear gas grenades exploded in different spacesHighlights in Science, Engineering and Technology10.54097/hset.v43i.745943(410-418)Online publication date: 14-Apr-2023
  • (2023)System to Check Organs, Malignant Tumors, Blood Vessel Groups, and Scalpel Paths in DICOM with a 3D Stereo Immersive Sensory HMDHuman-Computer Interaction10.1007/978-3-031-35602-5_31(431-449)Online publication date: 23-Jul-2023
  • (2018)Procedural fluid texturesACM SIGGRAPH 2018 Talks10.1145/3214745.3214767(1-2)Online publication date: 12-Aug-2018
  • (2015)Upwind Inflow Boundary Condition for Animating Explosion using Particle Method粒子法を用いた爆発アニメーション制作手法における風上流入境界条件The Journal of the Society for Art and Science10.3756/artsci.14.9114:4(91-102)Online publication date: 15-Sep-2015
  • (2015)Visual Simulation of Spray of Snow Induced by Avalanche雪崩による雪煙のビジュアルシミュレーションThe Journal of the Society for Art and Science10.3756/artsci.14.8314:3(83-90)Online publication date: 15-Jun-2015
  • (2015)Procedural Interactive Water in Memory- and Performance-Constrained SystemsThe Journal of the Society for Art and Science10.3756/artsci.14.10314:4(103-116)Online publication date: 15-Sep-2015
  • (2015)Physically-based smoke simulation for computer graphicsMultimedia Tools and Applications10.1007/s11042-014-1992-474:18(7569-7594)Online publication date: 1-Sep-2015
  • (2014)Physically-based modeling, simulation and rendering of fire for computer animationMultimedia Tools and Applications10.1007/s11042-012-1273-z71:3(1283-1309)Online publication date: 1-Aug-2014
  • (2014)Visual fluid animation via lifting wavelet transformComputer Animation and Virtual Worlds10.1002/cav.157425:3-4(475-485)Online publication date: 1-May-2014
  • (2013)A Novel Projection Technique with Detail Capture and Shape Correction for Smoke SimulationComputer Graphics Forum10.1111/cgf.1205932:2pt4(389-397)Online publication date: 6-May-2013
  • Show More Cited By

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