Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1268517.1268552acmotherconferencesArticle/Chapter ViewAbstractPublication PagesgiConference Proceedingsconference-collections
Article

Understanding the design space of referencing in collaborative augmented reality environments

Published: 28 May 2007 Publication History

Abstract

For collaborative environments to be successful, it is critical that participants have the ability to generate effective references. Given the heterogeneity of the objects and the myriad of possible scenarios for collaborative augmented reality environments, generating meaningful references within them can be difficult. Participants in co-located physical spaces benefit from non-verbal communication, such as eye gaze, pointing and body movement; however, when geographically separated, this form of communication must be synthesized using computer-mediated techniques. We have conducted an exploratory study using a collaborative building task of constructing both physical and virtual models to better understand inter-referential awareness -- or the ability for one participant to refer to a set of objects, and for that reference to be understood. Our contributions are not necessarily in presenting novel techniques, but in narrowing the design space for referencing in collaborative augmented reality. This study suggests collaborative reference preferences are heavily dependent on the context of the workspace.

References

[1]
J. W. Chastine, J. C. Brooks, Y. Zhu, G. S. Owen, R. W. Harrison, and I. T. Weber, "AMMP-Vis: A Collaborative Virtual Environment for Molecular Modeling," in VRST - ACM Symposium on Virtual Reality Software and Technology. Monterey, CA, 2005.
[2]
M. Bajura, H. Fuchs, and R. Ohbuchi, "Merging Virtual Objects with the Real World," Computer Graphics, vol. 26, pp. 203--210, 1992.
[3]
W. Gaver, "The affordances of media spaces for collaboration," in Computer Supported Cooperative Work (CSCW), 1992.
[4]
S. R. Fussell, Kraut, R. E, Setlock, L. D., "Coordination of Communication: Effects of Shared Visual Context on Collaborative Work," in Computer Supported Collaborative Work (CSCW). Philedelphia, PA, 2000.
[5]
S. R. Fussell, Setlock, L. D., Kraut, R. E, "Effects of Head-Mounted and Scene-Oriented Video Systems on Remote Collaboration on Physical Tasks," in CHI. Ft. Lauderdale, FL, 2003.
[6]
R. E. Kraut, Miller, M., Siegel, J., "Collaboration in Performance of Physical Tasks: Effects on Outcomes and Communication," in Computer-Supported Cooperative Work. Cambridge, MA, 1996.
[7]
J. Ou, Fussell, S. R., Chen, X., Setlock, L. D., Yang, J., "Gestural Communication over Video Stream: Supporting Multimodal Interaction for Remote Collaborative Physical Tasks," in ICMI. Vancouver, British Columbia, Canada, 2003.
[8]
A. Ranjan, Birnholtz, J. P., Balakrishnan, R., "An Exploratory Analysis of Partner Action and Camera Control in a Video-Mediated Collaborative Task," in Computer Supported Collaborative Work (CSCW). Banff, Alberta, Canada, 2006.
[9]
J. Hindmarsh, Fraser, M., Heath, C., Benford, S., Greenlaugh, C., "Object-Focused Interaction in Collaborative Virtual Environments," ACM Transactions on Computer-Human Interaction, vol. 7, pp. 477--509, 2001.
[10]
K. Ahlers, A. Kramer, D. E. Breen, P. Y. Chevalier, C. Crampton, E. Rose, M. Tuceryan, R. T. Whitaker, and D. Greer, "Distributed Augmented Reality for Collaborative Design Applications," in Eurographics. Maastricht, NL, 1995.
[11]
M. Billinghurst, Bee, S., Bowskill, J., Kato, H., "Asymmetries in Collaborative Wearable Interfaces," in The Third International Symposium on Wearable Computers. Digest of Papers, 1999, pp. 133--140.
[12]
K. B. Kiyokawa, M., S. E. Hayes, A. Gupta, Y. Sannohe, and H. Kato, "Communication Behaviors of Co-located Users in Collaborative AR Interfaces," in International Symposium of Mixed and Augmented Reality (ISMAR), 2002.
[13]
M. Bauer, G. Kortuem, and Z. Segall, ""Where are you pointing at?" A Study of Remote Collaboration in a Wearable Videoconferencing System," in International Symposium on Wearable Computing (ISWC), 1999.
[14]
L. Cheng and J. Robinson, "Dealing with Speed and Robustness Issues for Video-Based Registration on a Wearable Computing Platform," in International Symposium on Wearable Computing (ISWC), 1998.
[15]
A. Newport, Anderson, A., Thomson, A., Ion, B., Dickson, N., "Using Speech Related Gestures to Aid Referential Communication in Face-to-face and Computer Supported Collaborative Work," in First Congress of the International Society for Gesture Studies. Austin, TX, 2002.
[16]
A. Stafford, Piekarski, W., Thomas, B. H., "Implementation of God-like Interaction Techniques for Supporting Collaboration Between Outdoor AR and Indoor Tabletop Users," in International Symposium on Mixed and Augmented Reality (ISMAR), 2006.
[17]
B. H. Thomas and W. Piekarski, "Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment," Virtual Reality: Research, Development and Applications, vol. 6, 2002.
[18]
J. W. Chastine, J. C. Brooks, Y. Zhu, C. Owen, R. W. Harrison, and I. T. Weber, "Emphasizing the Area of Interest Using Real-Time Shaders," in SIGGRAPH Poster Session. Los Angeles, CA, 2005.
[19]
F. Biocca, A. Tang, C. Owen, and F. Xiao, "Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms.," in Conference on Human Factors in Computing Systems (SIGCHI). Montreal, Canada, 2006.
[20]
J. W. Chastine, Zhu, Y., Preston, J. A, "A Framework for Inter-referential Awareness in Collaborative Environments," in 2nd International Conference on Collaborative Computing. Atlanta, GA, 2006.
[21]
D. Bowman, E. Kruijff, J. LaVoila, and I. Poupyrev, 3D User Interfaces: Theory and Practice: Addison-Wesley Professional, 2004.
[22]
H. H. Clark, Brennan, S. E., "Grounding in Communication," in Perspectives on Socially Shared Cognition, L. B. Resnick, Levine, J., Teasley, S. D., Ed. Washington, DC: American Psychological Association, 1991, pp. 17--149.
[23]
B. MacIntyre, M. Gandy, S. Dow, and J. D. Bolter, "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences," in User Interface Software and Technology (UIST). Santa Fe, NM, 2004.
[24]
H. Kato and M. Billinghurst, "ARToolKit, Technical Report," Hiroshima City University, 1999.

Cited By

View all
  • (2024)VRCopilot: Authoring 3D Layouts with Generative AI Models in VRProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676451(1-13)Online publication date: 13-Oct-2024
  • (2024)Communication Models for Remote GuidanceComputer‐Supported Collaboration10.1002/9781119719830.ch2(7-40)Online publication date: 24-May-2024
  • (2023)Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality EnvironmentsProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615691(1-11)Online publication date: 9-Oct-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
GI '07: Proceedings of Graphics Interface 2007
May 2007
352 pages
ISBN:9781568813370
DOI:10.1145/1268517
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • CHCCS: The Canadian Human-Computer Communications Society

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 May 2007

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. awareness
  2. referencing

Qualifiers

  • Article

Acceptance Rates

Overall Acceptance Rate 206 of 508 submissions, 41%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)20
  • Downloads (Last 6 weeks)4
Reflects downloads up to 18 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)VRCopilot: Authoring 3D Layouts with Generative AI Models in VRProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676451(1-13)Online publication date: 13-Oct-2024
  • (2024)Communication Models for Remote GuidanceComputer‐Supported Collaboration10.1002/9781119719830.ch2(7-40)Online publication date: 24-May-2024
  • (2023)Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality EnvironmentsProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615691(1-11)Online publication date: 9-Oct-2023
  • (2023)A Survey of Computer-Supported Remote Collaboration on Physical ObjectsHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42286-7_19(346-368)Online publication date: 25-Aug-2023
  • (2022)Augmented Reality Assistance for Aging PeopleInternational Journal of Information Systems and Social Change10.4018/IJISSC.30360413:1(1-17)Online publication date: 13-Jul-2022
  • (2021)Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality CollaborationProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485297(1-12)Online publication date: 9-Nov-2021
  • (2021)Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality SettingsProceedings of the ACM on Human-Computer Interaction10.1145/34798575:CSCW2(1-29)Online publication date: 18-Oct-2021
  • (2021)Do You Really Need to Know Where “That” Is? Enhancing Support for Referencing in Collaborative Mixed Reality EnvironmentsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445246(1-14)Online publication date: 6-May-2021
  • (2019)"I simply watched where she was looking at"Proceedings of the ACM on Human-Computer Interaction10.1145/33611273:GROUP(1-21)Online publication date: 5-Dec-2019
  • (2019)A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld DevicesProceedings of Mensch und Computer 201910.1145/3340764.3340773(399-410)Online publication date: 8-Sep-2019
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media