Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2542302.2542323acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Skeleton-based cartoon hair modeling using blobby model

Published: 19 November 2013 Publication History

Abstract

Japanese cartoon animations are produced usually by animator's drawing. But nowadays we can see increasing interest in combining 3D CG characters and hand-drawn characters to make action-packed scene, for example, a battle or dance scene. In such an approach, 3D CG characters mimic hand-drawn characters. Creating good looking hair by hand for Anime remains a tedious task. In this paper, we focus on hair modeling of 3D CG characters. Traditionally, characters' hairs are made by polygonal models or by using parametric surface representation. Nevertheless, polygonal models are static and there are motion limitations. These models cannot represent union and division of wisps of hair shown in hand-drawn animations. Thus, flexible hair models allowing attaining hand-drawn expressions are needed.

References

[1]
P. Noble, W. Tang, Modelling and Animating Cartoon Hair with NURBS Surfaces, Proceedings of Computer Graphics International 2004, IEEE Press, June 2004, pp. 60--67.
[2]
J. Shin, M. Haller, R. Mukundan, A Stylized Cartoon Hair Renderer, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, Article No. 64, 2006.

Cited By

View all
  • (2018)Automatic generation of hair motion of 3D characters following japanese anime styleSIGGRAPH Asia 2018 Posters10.1145/3283289.3283306(1-2)Online publication date: 4-Dec-2018
  • (2018)Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime ProductionEntertainment Computing – ICEC 201810.1007/978-3-319-99426-0_31(289-292)Online publication date: 18-Sep-2018

Index Terms

  1. Skeleton-based cartoon hair modeling using blobby model
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SA '13: SIGGRAPH Asia 2013 Posters
    November 2013
    41 pages
    ISBN:9781450326346
    DOI:10.1145/2542302
    • Conference Chairs:
    • Baoquan Chen,
    • Andrei Sharf
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 November 2013

    Permissions

    Request permissions for this article.

    Check for updates

    Qualifiers

    • Research-article

    Conference

    SA '13
    Sponsor:
    SA '13: SIGGRAPH Asia 2013
    November 19 - 22, 2013
    Hong Kong, Hong Kong

    Acceptance Rates

    Overall Acceptance Rate 178 of 869 submissions, 20%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)10
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 19 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2018)Automatic generation of hair motion of 3D characters following japanese anime styleSIGGRAPH Asia 2018 Posters10.1145/3283289.3283306(1-2)Online publication date: 4-Dec-2018
    • (2018)Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime ProductionEntertainment Computing – ICEC 201810.1007/978-3-319-99426-0_31(289-292)Online publication date: 18-Sep-2018

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media