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Embodied mobile agents

Published: 08 May 2006 Publication History

Abstract

The move in many societies toward individuals having multiple networked computational devices -- workstations, notebooks computers, mobile phones, PDAs - radically changes the ways in which people engage those devices. However, we lack interaction paradigms that enable a coherent experience across these technologies. One possible approach to this problem involves the use of embodied mobile agents (EMAs), that is, graphically animated, autonomous or semi-autonomous software systems that can migrate seamlessly from one computational device to another. This paper describes an interactive museum exhibit that was implemented with EMAs, discusses the opportunities and challenges presented by this new form of agent, and consider other potential applications for EMAs. While not a universal solution to challenges of interacting with heterogeneous networks of devices, embodied mobile agents can help to provide a coherent user experience across multiple computational devices.

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  • (2016)Prototyping realistic long-term human-robot interaction for the study of agent migration2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)10.1109/ROMAN.2016.7745212(809-816)Online publication date: Aug-2016
  • (2012)Revive!Proceedings of the 11th International Conference on Interaction Design and Children10.1145/2307096.2307107(88-97)Online publication date: 12-Jun-2012
  • (2011)Companion Migration – Initial Participants’ Feedback from a Video-Based Prototyping StudyMixed Reality and Human-Robot Interaction10.1007/978-94-007-0582-1_8(133-151)Online publication date: 2011
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cover image ACM Conferences
AAMAS '06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
May 2006
1631 pages
ISBN:1595933034
DOI:10.1145/1160633
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 May 2006

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Author Tags

  1. animated agents
  2. mobile agents
  3. virtual embodiment

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Cited By

View all
  • (2016)Prototyping realistic long-term human-robot interaction for the study of agent migration2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)10.1109/ROMAN.2016.7745212(809-816)Online publication date: Aug-2016
  • (2012)Revive!Proceedings of the 11th International Conference on Interaction Design and Children10.1145/2307096.2307107(88-97)Online publication date: 12-Jun-2012
  • (2011)Companion Migration – Initial Participants’ Feedback from a Video-Based Prototyping StudyMixed Reality and Human-Robot Interaction10.1007/978-94-007-0582-1_8(133-151)Online publication date: 2011
  • (2010)Automatic 3d virtual cloning of a speaking human faceProceedings of the 2010 ACM workshop on Surreal media and virtual cloning10.1145/1878083.1878097(45-50)Online publication date: 29-Oct-2010
  • (2010)Electronic Trading Environments for Web 3.0E-Commerce and Web Technologies10.1007/978-3-642-15208-5_14(146-157)Online publication date: 2010
  • (2009)Believable Electronic Trading Environments on the WebProceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 0110.1109/WI-IAT.2009.106(631-638)Online publication date: 15-Sep-2009
  • (2008)A Participatory Simulation for Informal Education in Restoration EcologyE-Learning and Digital Media10.2304/elea.2008.5.3.2385:3(238-255)Online publication date: 1-Jan-2008
  • (2008)Expressive 3D face for mobile devicesIEEE Transactions on Consumer Electronics10.1109/TCE.2008.463762054:3(1294-1302)Online publication date: 1-Aug-2008
  • (2007)A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfacesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1240624.1240626(1-10)Online publication date: 29-Apr-2007
  • (2007)A comparison study of 12 paradigms for developing embodied agentsSoftware: Practice and Experience10.1002/spe.83238:3(259-305)Online publication date: 31-May-2007
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