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Pervasive computing in the undergraduate curriculum

Published: 01 March 2004 Publication History

Abstract

No abstract available.

References

[1]
C. Barnes. Handheld programmers hard to come by. CNET News.com, January 29 2001.
[2]
M. J. Burge. A handheld and ubiquitous computing curriculum. In Proc. 41st Annual ACM Southeast Conference, pages 22--24, Savannah, GA, 2003. ACM.
[3]
M. J. Burge and Y. D. Liang. Java Micro Edition Programming. Prentice Hall, in preparation.
[4]
D. Kiely. Wanted: Programmers for handheld devices. IEEE Computer, pages 12--14, 2001.
[5]
J. Noble, C. Weir, and D. Bibby. Small Memory Software: Patterns for Systems with Limited Memory. Addison-Wesley, 2000.
[6]
P. Wallich. Unleash the beast inside your cell phone. Popular Science, June 13 2003.

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  1. Pervasive computing in the undergraduate curriculum

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    Published In

    cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 36, Issue 1
    March 2004
    501 pages
    ISSN:0097-8418
    DOI:10.1145/1028174
    Issue’s Table of Contents
    • cover image ACM Conferences
      SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education
      March 2004
      544 pages
      ISBN:1581137982
      DOI:10.1145/971300
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 March 2004
    Published in SIGCSE Volume 36, Issue 1

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    Author Tags

    1. J2ME
    2. handheld
    3. mobile computing
    4. palm OS
    5. pervasive computing

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