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Designing a collaborative virtual environment for introducing pupils to complex subject matter

Published: 23 October 2004 Publication History

Abstract

Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping complex subject matter. MQML is designed for five simultaneous users (four pupils and a teacher) and it combines a collaborative virtual environment with a web site and audio narratives. Basic concepts from molecular biology and genetic engineering form the educational core in MQML, and it enables the participants to explore the DNA molecule and to unravel the genetic code by interactions both on a macroscopic and a microscopic level. A background story was developed with the purpose of adding excitement and engagement to the subject matter. The audio narratives were used to convey the story while the web site provided the necessary background information. This paper describes our design approach for making the subject matter easy to understand, and for eliciting collaborative work processes among the participants. Finally, we report results from evaluations of MQML during a field study in the secondary school.

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Cited By

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  • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
  • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
  • (2009)Bringing integrated multimedia content into virtual reality environmentsTransactions on Edutainment III10.5555/2172394.2172415(219-230)Online publication date: 1-Jan-2009
  • Show More Cited By

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Published In

cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. CVE
  2. DNA
  3. VR
  4. collaborative learning
  5. design
  6. field study

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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Cited By

View all
  • (2018)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesVirtual and Augmented Reality10.4018/978-1-5225-5469-1.ch051(1088-1106)Online publication date: 2018
  • (2016)Exploring 3D Immersive and Interactive Technology for Designing Educational Learning ExperiencesHandbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning10.4018/978-1-5225-0125-1.ch010(243-261)Online publication date: 2016
  • (2009)Bringing integrated multimedia content into virtual reality environmentsTransactions on Edutainment III10.5555/2172394.2172415(219-230)Online publication date: 1-Jan-2009
  • (2009)Bringing Integrated Multimedia Content into Virtual Reality EnvironmentsTransactions on Edutainment III10.1007/978-3-642-11245-4_19(219-230)Online publication date: 2009
  • (2008)OGRE-MultimediaProceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part III10.1007/978-3-540-85567-5_58(465-472)Online publication date: 3-Sep-2008
  • (undefined)Information Technology Literacy: Learning and TeachingSSRN Electronic Journal10.2139/ssrn.893541

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