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Read-It: five-to-seven-year-old children learn to read in a tabletop environment

Published: 01 June 2004 Publication History

Abstract

Augmented tabletops can be used to create multi-modal and collaborative environments in which natural interactions with tangible objects that represent virtual (digital) information can be performed. Such environments are considered potentially interesting for many different applications. In this paper, we address the question of whether or not it makes sense to use such environments to design learning experiences for young children. More specifically, we present the "Read-It" application that we have created to illustrate how augmented tabletops can support the development of reading skills. Children of five-to-seven-years old were actively involved in designing and testing this application. A pilot experiment was conducted with a prototype of the Read-It application, in order to confirm that it does indeed meet the a priori expectations. We hope that the Read-It application will inspire the development of more tabletop applications that are targeted at specific user groups and activities.

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  • (2021)Exploring the Impact of Interaction Modality on Students’ Learning PerformanceJournal of Educational Computing Research10.1177/0735633121102729760:1(4-27)Online publication date: 23-Jun-2021
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  • (2020)Tangible Flowchart Blocks for Fostering Logical Thinking in Visually Impaired Learners2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT49669.2020.00087(266-268)Online publication date: Jul-2020
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cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 June 2004

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Author Tags

  1. augmented table
  2. children
  3. education
  4. multimodal interaction
  5. reading methods
  6. tangible interface

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2021)Exploring the Impact of Interaction Modality on Students’ Learning PerformanceJournal of Educational Computing Research10.1177/0735633121102729760:1(4-27)Online publication date: 23-Jun-2021
  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
  • (2020)Tangible Flowchart Blocks for Fostering Logical Thinking in Visually Impaired Learners2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT49669.2020.00087(266-268)Online publication date: Jul-2020
  • (2019)How Do Typically Developing Children and Children with ASD Play a Tangible Game?Human-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_8(135-155)Online publication date: 2-Sep-2019
  • (2018)Tangible LandscapeProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173954(1-12)Online publication date: 21-Apr-2018
  • (2018)Bots & (Main)FramesProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173840(1-14)Online publication date: 21-Apr-2018
  • (2018)Study on generic tangible objects used to collaborate remotely on RFID tabletopsJournal on Multimodal User Interfaces10.1007/s12193-018-0262-612:3(161-180)Online publication date: 30-Mar-2018
  • (2018)Digital Literacy Practices of Young Children in Informal Learning SpacesInformation Literacy in the Workplace10.1007/978-3-319-74334-9_35(332-339)Online publication date: 19-Jan-2018
  • (2017)Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagementSmart Learning Environments10.1186/s40561-017-0041-y4:1Online publication date: 30-May-2017
  • (2017)Intermediate-Level Knowledge in Child-Computer InteractionProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079719(7-16)Online publication date: 27-Jun-2017
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