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Designing sound tools and toys for blind and visually impaired children

Published: 01 June 2004 Publication History

Abstract

In this paper, we highlight the issue of integrating the audio and tactile sensory experience into the design process of toys and computer games. Our approach is to address and incorporate design issues for the sensory impaired at the beginning of the design process, to design for their abilities rather than compensating for their disabilities. The children are engaged as co-designers. The scenarios outlined in this paper are an example of inclusive design.

References

[1]
Schellingerhout, R. 1998. Surface Texture as a source of Haptic Spatial Information for Blind Children, PhD Thesis, Nijmegen.
[2]
Shipley, Th. 1995. The intersensory origin of mind. Routledge; London.
[3]
Sonnenschein, D. 2001. Sound Design. The expressive power of music, voice and sound effects in cinema. Michael Wiese Productions: studio city, CA.
[4]
Swallow, S & Thompson, A. P. 2001. Sensory fabric for ubiquitous interfaces. International journal of human-computer interaction, 13 (2), 147-159.
[5]
European Commission, 2000, IST Programme, TiM Project, http://inova.shv.jussieu.fr/tim
[6]
Van Leeuwen, L. 2003. Children as co-designers. Paper presented at Digital Childhoods conference 5-6 March, Robinson College, Cambridge.
[7]
Withagen, Janssen, Vervloed, Ekkens & Schellingerhout, 2003. Tactual Profile An Assessment Procedure for Tactual Functioning in Children and Adolescents, EuroHaptics 2003 Conference.

Cited By

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  • (2024)Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional TechnologiesACM Transactions on Accessible Computing10.1145/368880517:3(1-31)Online publication date: 14-Aug-2024
  • (2024)NoteBlock: Prototype Design of Music Learning Experience for Blind and Low Vision Children in Preschool AgesCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677584(56-60)Online publication date: 5-Oct-2024
  • (2022)Inclusive'R'StoriesProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523776(90-100)Online publication date: 7-Mar-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 June 2004

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Author Tags

  1. audio-tactile
  2. autonomous play
  3. co-design
  4. inclusive design
  5. multi-sensory
  6. surround sound

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional TechnologiesACM Transactions on Accessible Computing10.1145/368880517:3(1-31)Online publication date: 14-Aug-2024
  • (2024)NoteBlock: Prototype Design of Music Learning Experience for Blind and Low Vision Children in Preschool AgesCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677584(56-60)Online publication date: 5-Oct-2024
  • (2022)Inclusive'R'StoriesProceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction10.5555/3523760.3523776(90-100)Online publication date: 7-Mar-2022
  • (2022)The Perception of Teachers on Usability and Accessibility of Programming Materials for Children with Visual ImpairmentsACM Transactions on Computing Education10.1145/356139123:1(1-21)Online publication date: 29-Dec-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive EducationProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3536389(715-718)Online publication date: 27-Jun-2022
  • (2022)Inclusive'R'Stories: An Inclusive Storytelling Activity with an Emotional Robot2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889502(90-100)Online publication date: 7-Mar-2022
  • (2022)Learning maths with a tangible user interfaceInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10038232:COnline publication date: 3-Jun-2022
  • (2021)A Study of Multi-Sensory Experience and Color Recognition in Visual Arts Appreciation of People with Visual ImpairmentElectronics10.3390/electronics1004047010:4(470)Online publication date: 15-Feb-2021
  • (2021)Co-designing with Visually Impaired ChildrenDesign for Tomorrow—Volume 210.1007/978-981-16-0119-4_35(429-439)Online publication date: 27-Apr-2021
  • Show More Cited By

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