Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1017833.1017841acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
Article

Children's narrative development through computer game authoring

Published: 01 June 2004 Publication History

Abstract

Recent research into the educational applications of computer games has focused on the skills which children can develop while playing games. Various benefits of computer game playing have been recorded, such as increased motivation; development of problem solving and discussion skills; and improvement in aspects of story writing. While encouraging children to play appropriately designed computer games can be used to enhance their learning, enabling children to create their own computer games offers a further range of learning opportunities. This paper describes a workshop in which young people learned how to create their own computer role- play games for their friends and family to play. The purpose of the workshop was to give the young people an opportunity to tell stories in the medium of a computer game, and to develop narrative skills such as character creation, plot planning and interactive dialogue writing. Results from this study are used to illustrate the educational benefits of computer games authoring, and to suggest directions for future research in this area.

References

[1]
Bruckman, A. (1997). Moose Crossing Construction, Community, and Learning in a Networked Virtual World for Kids. PhD Dissertation, MIT Media Lab.
[2]
Bruner, J. (1986). Actual Minds, Possible Worlds. Harvard University Press.
[3]
Elliott, J., Adams, L., Bruckman, B. (2002) "No Magic Bullet: 3D Video Games in Education" Proceedings of ICLS 2002, International Conference of the Learning Sciences, Seattle, WA, October 23-26, 2002.
[4]
Gee, J. P. (2003). What Video Games Have to Teach us About Learning and Literacy. New York, NY: Palgrave Macmillan.
[5]
Good, J. and Robertson, J. (2003). Children's contributions to new technology: The design of AdventureAuthor. Proceedings of the Interaction Design and Children 2003 Conference, p. 153, New York, NY: ACM Press.
[6]
Kafai, Y. B. (1995a). Learning design by making games: Children's development of design strategies in the creation of a complex computational artifact. In Y. B. Kafai and and M. Resnick, eds., Constructionism in Practice: Designing, Thinking and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum, 71-96.
[7]
Kafai, Y. B. (1995b). Electronic play worlds: Gender differences in children's construction of video games. In Y. B. Kafai and and M. Resnick, eds., Constructionism in Practice: Designing, Thinking and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum, 71-96.
[8]
McFarlane, A., Sparrowhawk, A. and Heald Y. (2002). Report on the educational use of computer games. Teachers Evaluating Educational Multimedia report. Retrieved from http://www.teem.org.uk/resources/teem_gamesined_full.pdf27/11/03.
[9]
Mulholland, C. and Robertson, J. (2001) Storymakers Pilot Project Report - Pictures of the present, visions for the future. Scottish Storytelling Centre, Edinburgh.
[10]
Robertson, J. (2001). The effectiveness of a virtual role-play environment as a story preparation activity. PhD thesis, Edinburgh University. Available at http://www.cogsci.ed.ac.uk/~judyr/publications/corrections6.pdf.
[11]
Robertson, J. and Oberlander, J. (2002). "Ghostwriter: drama in a virtual environment" Journal of Computer Mediated Communication 8(1).
[12]
Robertson, J., and Good, J. (2003). Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research 14(1), 5-29
[13]
Sharples, M. (1985) Cognition, Computers and Creative Writing, Chichester: Ellis Horwood.

Cited By

View all
  • (2024)Children's Book Visualizations From an Artmaking Generative AIMaking Art With Generative AI Tools10.4018/979-8-3693-1950-5.ch005(86-114)Online publication date: 19-Apr-2024
  • (2023)Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616057(292-297)Online publication date: 6-Oct-2023
  • (2019)Designing for Integrated K-5 Computing and Literacy through Story-making ActivitiesProceedings of the 2019 ACM Conference on International Computing Education Research10.1145/3291279.3339425(167-175)Online publication date: 30-Jul-2019
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 June 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 3D virtual reality environments
  2. computer game design
  3. story creation

Qualifiers

  • Article

Conference

IDC04
Sponsor:

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)36
  • Downloads (Last 6 weeks)3
Reflects downloads up to 23 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Children's Book Visualizations From an Artmaking Generative AIMaking Art With Generative AI Tools10.4018/979-8-3693-1950-5.ch005(86-114)Online publication date: 19-Apr-2024
  • (2023)Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616057(292-297)Online publication date: 6-Oct-2023
  • (2019)Designing for Integrated K-5 Computing and Literacy through Story-making ActivitiesProceedings of the 2019 ACM Conference on International Computing Education Research10.1145/3291279.3339425(167-175)Online publication date: 30-Jul-2019
  • (2019)Co-designing Gaming Experiences for Museums with TeenagersInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-06134-0_5(38-47)Online publication date: 31-Jan-2019
  • (2018)What is the “Learning” in Games-Based Learning?Gamification in Education10.4018/978-1-5225-5198-0.ch031(611-634)Online publication date: 2018
  • (2018)Learning Batik Through Gaming2018 International Electronics Symposium on Knowledge Creation and Intelligent Computing (IES-KCIC)10.1109/KCIC.2018.8628519(297-302)Online publication date: Oct-2018
  • (2017)Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven InnovationHuman-Computer Interaction - INTERACT 201710.1007/978-3-319-67744-6_16(232-241)Online publication date: 20-Sep-2017
  • (2015)Narrative support for young game designers' writingProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771858(178-187)Online publication date: 21-Jun-2015
  • (2015)A reflective study into children's cognition when making computer gamesBritish Journal of Educational Technology10.1111/bjet.1225147:4(665-679)Online publication date: 17-Feb-2015
  • (2015)The Role of Digital Educational Game Design Learning Environment: An Empirical StudyProceedings of the International Symposium on Research of Arts, Design and Humanities (ISRADH 2014)10.1007/978-981-287-530-3_14(141-150)Online publication date: 2015
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media