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Virtual unreality: storytelling in virtual environments

Published: 01 October 2003 Publication History

Abstract

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References

[1]
Altman, E. J., and Nakatsu, R. Interactive Movies: Techniques, Technology and Content. Course Notes n. 16, ACM SIGGRAPH 1997.
[2]
Cavazza, M., Charles, F and Mead, S. J. Character-based Interactive Storytelling, IEEE Intelligent Systems, 17(4), 2002, pp. 17--24.
[3]
Cavazza, M., Martin, O., Charles, F., Mead, S. J. and Marichal, X. Interacting with Virtual Agents in Mixed Reality Storytelling, Proceedings of IVA 2003, LNCS/LNAI 2792, Springer Verlag, in press.
[4]
Nakatsu, R., and Tosa, N. Active Immersion: The Goal of the Communications with Interactive Agents. Autonomous Agents 2000, Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, Barcelona, Spain.
[5]
Swartout, W., Hill, R., Gratch, J., Johnson, W. L., Kyriakakis, C., Labore, K., Lindheim, R., Marsella, S., Miraglia, D., Moore, B., Morie, J., Rickel, J., Thiebaux, M., Tuch, L., Whitney, R., and Douglas, J., Toward the Holodeck: Integrating Graphics, Sound, Character and Story. Proceedings of the Fifth International Conference on Autonomous Agents 2001, ACM Press, pp. 409--416.

Cited By

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  • (2010)Exploring the usability of immersive interactive storytellingProceedings of the 17th ACM Symposium on Virtual Reality Software and Technology10.1145/1889863.1889887(103-110)Online publication date: 22-Nov-2010
  • (2009)Entertainment computing: Inaugural EditorialEntertainment Computing10.1016/j.entcom.2009.10.0011:1(1-7)Online publication date: Jan-2009
  • (2006)5. Approach to Interactive Cinema SystemThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.60.50260:4(502-504)Online publication date: 2006
  • Show More Cited By

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cover image ACM Conferences
VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology
October 2003
235 pages
ISBN:1581135696
DOI:10.1145/1008653
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 October 2003

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Cited By

View all
  • (2010)Exploring the usability of immersive interactive storytellingProceedings of the 17th ACM Symposium on Virtual Reality Software and Technology10.1145/1889863.1889887(103-110)Online publication date: 22-Nov-2010
  • (2009)Entertainment computing: Inaugural EditorialEntertainment Computing10.1016/j.entcom.2009.10.0011:1(1-7)Online publication date: Jan-2009
  • (2006)5. Approach to Interactive Cinema SystemThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.60.50260:4(502-504)Online publication date: 2006
  • (2005)Real or unreal?Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178556(375-376)Online publication date: 15-Jun-2005
  • (2005)A new framework for entertainment computingProceedings of the 4th international conference on Entertainment Computing10.1007/11558651_1(1-12)Online publication date: 19-Sep-2005

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