Nothing Special   »   [go: up one dir, main page]

skip to main content
article

A sketch-based interface for detail-preserving mesh editing

Published: 01 July 2005 Publication History

Abstract

In this paper we present a method for the intuitive editing of surface meshes by means of view-dependent sketching. In most existing shape deformation work, editing is carried out by selecting and moving a handle, usually a set of vertices. Our system lets the user easily determine the handle, either by silhouette selection and cropping, or by sketching directly onto the surface. Subsequently, an edit is carried out by sketching a new, view-dependent handle position or by indirectly influencing differential properties along the sketch. Combined, these editing and handle metaphors greatly simplify otherwise complex shape modeling tasks.

Supplementary Material

MP4 File (pps089.mp4)

References

[1]
Alexa, M. 2003. Differential coordinates for local mesh morphing and deformation. The Visual Computer 19, 2, 105--114.
[2]
Biermann, H., Levin, A., and Zorin, D. 2000. Piecewise smooth subdivision surfaces with normal control. In Proceedings of SIGGRAPH 2000, 113--120.
[3]
Botsch, M., and Kobbelt, L. 2004. An intuitive framework for real-time freeform modeling. ACM Trans. Graph. 23, 3, 630--634.
[4]
Bourguignon, D., Chaine, R., Cani, M.-P., and Drettakis, G. 2004. Relief: A modeling by drawing tool. In First Eurographics Workshop on Sketch-Based Interfaces and Modeling, 151--160.
[5]
DeCarlo, D., Finkelstein, A., Rusinkiewicz, S., and Santella, A. 2003. Suggestive contours for conveying shape. ACM Trans. Graph. 22, 3, 848--855.
[6]
Draper, G., and Egbert, P. 2003. A gestural interface to free-form deformation. In Proceedings of Graphics Interface 2003, 113--120.
[7]
Fleisch, T., Rechel, F., Santos, P., and Stork, A. 2004. Constraint stroke-based oversketching for 3D curves. In First Eurographics Workshop on Sketch-Based Interfaces and Modeling.
[8]
Gooch, B., and Gooch, A. 2001. Non-Photorealistic Rendering. A. K. Peters.
[9]
Hertzmann, A., and Zorin, D. 2000. Illustrating smooth surfaces. In Proceedings of SIGGRAPH 2000, 517--526.
[10]
Hertzmann, A. 1999. Introduction to 3D non-photorealistic rendering: Silhouettes and outlines. In Non-Photorealistic Rendering. SIGGRAPH 99 Course Notes.
[11]
Hoffman, D. D., and Singh, M. 1997. Salience of visual parts. In Cognition, vol. 63(1), 29--78.
[12]
Igarashi, T., and Hughes, J. F. 2003. Smooth meshes for sketch-based freeform modeling. In 2003 ACM Symposium on Interactive 3D Graphics, 139--142.
[13]
Igarashi, T., Matsuoka, S., and Tanaka, H. 1999. Teddy: A sketching interface for 3D freeform design. In Proceedings of SIGGRAPH 99, 409--416.
[14]
Karpenko, O., Hughes, J. F., and Raskar, R. 2002. Freeform sketching with variational implicit surfaces. Computer Graphics Forum 21, 3, 585--594.
[15]
Kho, Y., and Garland, M. 2005. Sketching mesh deformations. In Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games, 147--154.
[16]
Kobbelt, L., Campagna, S., Vorsatz, J., and Seidel, H.-P. 1998. Interactive multi-resolution modeling on arbitrary meshes. In Proceedings of SIGGRAPH 98, 105--114.
[17]
Lipman, Y., Sorkine, O., Cohen-Or, D., and Levin, D. 2004. Differential coordinates for interactive mesh editing. In International Conference on Shape Modeling and Applications, 181--190.
[18]
Meyer, M., Desbrun, M., Schröder, P., and Barr, A. H. 2003. Discrete differential-geometry operators for triangulated 2-manifolds. Visualization and Mathematics III, pages 35--57.
[19]
Sederberg, T. W., and Parry, S. R. 1986. Free-form deformation of solid geometric models. In Computer Graphics (Proceedings of SIGGRAPH 86), vol. 20, 151--160.
[20]
Singh, K., and Fiume, E. L. 1998. Wires: A geometric deformation technique. In Proceedings of SIGGRAPH 98, 405--414.
[21]
Sorkine, O., Lipman, Y., Cohen-Or, D., Alexa, M., Rössl, C., and Seidel, H.-P. 2004. Laplacian surface editing. In Proceedings of the Eurographics/ACM SIGGRAPH Symposium on Geometry processing, 179--188.
[22]
Sumner, R., and Popović, J. 2004. Deformation transfer for triangle meshes. ACM Trans. Graph. 23, 3, 399--405.
[23]
Toledo, S. 2003. TAUCS: A Library of Sparse Linear Solvers. Tel Aviv University.
[24]
Yu, Y., Zhou, K., Xu, D., Shi, X., Bao, H., Guo, B., and Shum, H.-Y. 2004. Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23, 3, 644--651.
[25]
Zeleznik, R. C., Herndon, K. P., and Hughes, J. F. 1996. Sketch: An interface for sketching 3D scenes. In Proceedings of SIGGRAPH 96, 163--170.
[26]
Zorin, D., Schröder, P., and Sweldens, W. 1997. Interactive multiresolution mesh editing. In Proceedings of SIGGRAPH 97, 259--268.

Cited By

View all
  • (2024)PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment EditingIEEE Computer Graphics and Applications10.1109/MCG.2024.337817144:4(126-132)Online publication date: 1-Jul-2024
  • (2023)3D mesh optimization based on contour recovery and least-squares vertex movement allocationFourth International Conference on Geoscience and Remote Sensing Mapping (GRSM 2022)10.1117/12.2668219(84)Online publication date: 23-Feb-2023
  • (2022)Character articulation through profile curvesACM Transactions on Graphics10.1145/3528223.353006041:4(1-14)Online publication date: 22-Jul-2022
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 24, Issue 3
July 2005
826 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1073204
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005
Published in TOG Volume 24, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Laplacian surface editing
  2. deformations
  3. differential geometry
  4. sketch based model editing
  5. sketching

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)10
  • Downloads (Last 6 weeks)3
Reflects downloads up to 13 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment EditingIEEE Computer Graphics and Applications10.1109/MCG.2024.337817144:4(126-132)Online publication date: 1-Jul-2024
  • (2023)3D mesh optimization based on contour recovery and least-squares vertex movement allocationFourth International Conference on Geoscience and Remote Sensing Mapping (GRSM 2022)10.1117/12.2668219(84)Online publication date: 23-Feb-2023
  • (2022)Character articulation through profile curvesACM Transactions on Graphics10.1145/3528223.353006041:4(1-14)Online publication date: 22-Jul-2022
  • (2022)Surface Remeshing: A Systematic Literature Review of Methods and Research DirectionsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.301664528:3(1680-1713)Online publication date: 1-Mar-2022
  • (2022)A study of deep single sketch-based modeling: View/style invariance, sparsity and latent space disentanglementComputers & Graphics10.1016/j.cag.2022.06.005106(237-247)Online publication date: Aug-2022
  • (2021)Interactive Viewpoint Exploration for Constructing View-Dependent ModelsProceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3487983.3488287(1-8)Online publication date: 10-Nov-2021
  • (2021)Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches2021 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV48922.2021.01278(13003-13012)Online publication date: Oct-2021
  • (2020)SAniHead: Sketching Animal-like 3D Character Heads Using a View-surface Collaborative Mesh Generative NetworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.3030330(1-1)Online publication date: 2020
  • (2020)Sketching Manipulators for Localized Blendshape EditingGraphical Models10.1016/j.gmod.2020.101059108:COnline publication date: 1-Mar-2020
  • (2020)A 3D sketch-based formulation to model salt bodies from seismic dataComputers & Geosciences10.1016/j.cageo.2020.104457(104457)Online publication date: Feb-2020
  • Show More Cited By

View Options

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media