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Frans Mäyrä
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2010 – 2019
- 2018
- [j12]Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Jaakko Stenros, Ville Kankainen, Jussi Holopainen, Frans Mäyrä:
Playful Furniture: Breaching a Serious Setting With Interactive Seats. Games Cult. 13(3): 301-321 (2018) - 2017
- [j11]Frans Mäyrä, Olli Sotamaa:
Need for Perspective: Introducing the Special Issue "Reflecting and Evaluating Game Studies". Games Cult. 12(6): 495-498 (2017) - [c19]Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Mäyrä:
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. CHI 2017: 2493-2498 - 2015
- [c18]Timo Nummenmaa, Annakaisa Kultima, Ville Kankainen, Sampo Savolainen, Antti Syvänen, Kati Alha, Frans Mäyrä:
OASIS deck of cards: house of colleagues: a playful experiment on community building. MindTrek 2015: 2-9 - 2014
- [j10]Tuuli Keskinen, Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo:
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio. Entertain. Comput. 5(4): 475-484 (2014) - [j9]Raine Koskimaa, Frans Mäyrä, Jaakko Suominen:
Introduction: Exploring Nordic Game Research. Trans. Digit. Games Res. Assoc. 1(2) (2014) - [j8]Frans Mäyrä, Katriina Heljakka, Anu Seisto:
Editors' Introduction to the Special Issue. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c17]Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä:
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. Advances in Computer Entertainment (Workshops) 2014: 9:1-9:4 - 2013
- [c16]Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo:
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. Advances in Computer Entertainment 2013: 308-319 - [c15]Frans Mäyrä, Jan Van Looy, Thorsten Quandt:
Disciplinary Identity of Game Scholars: An Outline. DiGRA Conference 2013 - [c14]Gareth Schott, Raphaël Marczak, Frans Mäyrä, Jasper van Vught:
DeFragging Regulation: From putative effects to 'researched' accounts of player experience. DiGRA Conference 2013 - [c13]Heikki Tyni, Annakaisa Kultima, Frans Mäyrä:
Dimensions of Hybrid in Playful Products. MindTrek 2013: 237 - 2011
- [j7]Kirsi Pauliina Kallio, Frans Mäyrä, Kirsikka Kaipainen:
At Least Nine Ways to Play: Approaching Gamer Mentalities. Games Cult. 6(4): 327-353 (2011) - [j6]Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
Social interaction in games. Int. J. Arts Technol. 4(3): 342-358 (2011) - 2010
- [j5]Frans Mäyrä:
Gaming Culture at the Boundaries of Play. Game Stud. 10(1) (2010) - [j4]Artur Lugmayr, Frans Mäyrä, Heljä Franssila, Katri Lietsala:
Special Issue "International Academic MindTrek2008: Entertainment and Media in the Ubiquitous Era". Multim. Syst. 16(1): 1 (2010)
2000 – 2009
- 2009
- [c12]Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
The many faces of sociability and social play in games. MindTrek 2009: 82-89 - 2008
- [e1]Frans Mäyrä, Katri Lietsala, Heljä Franssila, Artur Lugmayr:
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008. ACM 2008, ISBN 978-1-60558-197-2 [contents] - 2007
- [c11]Frans Mäyrä:
The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. DiGRA Conference 2007 - [c10]Jaakko Stenros, Markus Montola, Frans Mäyrä:
Pervasive games in ludic society. Future Play 2007: 30-37 - 2006
- [j3]Frans Mäyrä:
A Moment in the Life of a Generation (Why Game Studies Now?). Games Cult. 1(1): 103-106 (2006) - [c9]Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, Anne Soronen, Frans Mäyrä, Jussi Mikkonen, Mari Zakrzewski:
Morphome: a constructive field study of proactive information technology in the home. Conference on Designing Interactive Systems 2006: 179-188 - 2005
- [j2]Laura Ermi, Frans Mäyrä:
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Game Stud. 5(1) (2005) - [j1]Jukka Vanhala, Frans Mäyrä, Ilpo Koskinen:
Living in metamorphosis: proactive computing in the home environment. Interactions 12(4): 28-31 (2005) - [c8]Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing sound for a pervasive mobile game. Advances in Computer Entertainment Technology 2005: 110-116 - [c7]Laura Ermi, Frans Mäyrä:
Challenges for pervasive mobile game design: examining players' emotional responses. Advances in Computer Entertainment Technology 2005: 371-372 - [c6]Inger Ekman, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing Immersive Sound for a Pervasive Mobile Game. DiGRA Conference 2005 - [c5]Laura Ermi, Frans Mäyrä:
Fundamental Components of the Gameplay Experience: Analysing Immersion. DiGRA Conference 2005 - 2004
- [c4]Katja Battarbee, Anne Soronen, Frans Mäyrä:
Living in a zoo: bringing user experiences with technology to life. NordiCHI 2004: 373-376 - [c3]Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi:
A case study in pervasive game design: the songs of north. NordiCHI 2004: 413-416 - 2003
- [c2]Laura Ermi, Frans Mäyrä:
Power and control of games: children as the actors of game cultures. DiGRA Conference 2003 - 2002
- [c1]Frans Mäyrä:
Introduction: All Your Base Are Belong to Us. CGDC Conf. 2002
Coauthor Index
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