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Hannu Korhonen
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2010 – 2019
- 2017
- [j4]Janne Paavilainen, Kati Alha, Hannu Korhonen:
A Review of Social Features in Social Network Games. Trans. Digit. Games Res. Assoc. 3(2) (2017) - [c30]Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Mäyrä:
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. CHI 2017: 2493-2498 - 2016
- [c29]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Review of Social Features in Social Network Games. DiGRA/FDG 2016 - [c28]Ville Mäkelä, Hannu Korhonen, Jarno Ojala, Antti Järvi, Kaisa Väänänen, Roope Raisamo, Markku Turunen:
Investigating mid-air gestures and handhelds in motion tracked environments. PerDis 2016: 45-51 - 2015
- [j3]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Domain-specific playability problems in social network games. Int. J. Arts Technol. 8(4): 282-306 (2015) - [j2]Jarno Ojala, Hannu Korhonen, Jari Laaksonen, Ville Mäkelä, Toni Pakkanen, Antti Järvi, Kaisa Väänänen, Roope Raisamo:
Developing Novel Services for the Railway Station Area through Experience-Driven Design. IxD&A 25: 73-84 (2015) - [c27]Janne Paavilainen, Elina Koskinen, Hannu Korhonen, Kati Alha:
Exploring Playful Experiences in Social Network Games. DiGRA Conference 2015 - 2014
- [j1]Andrés Lucero, Evangelos Karapanos, Juha Arrasvuori, Hannu Korhonen:
Playful or Gameful?: creating delightful user experiences. Interactions 21(3): 34-39 (2014) - [c26]Janne Paavilainen, Hannu Korhonen, Kati Alha:
Common playability problems in social network games. CHI Extended Abstracts 2014: 1519-1524 - 2012
- [c25]Janne Paavilainen, Kati Alha, Hannu Korhonen:
Exploring Playability of Social Network Games. Advances in Computer Entertainment 2012: 336-351 - 2011
- [c24]Hannu Korhonen:
The explanatory power of playability heuristics. Advances in Computer Entertainment Technology 2011: 40 - [c23]Juha Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola:
Applying the PLEX framework in designing for playfulness. DPPI 2011: 24:1-24:8 - 2010
- [c22]Erika Reponen, Jaakko Keränen, Hannu Korhonen:
World-wide access to geospatial data by pointing through the earth. CHI Extended Abstracts 2010: 3895-3900 - [c21]Hannu Korhonen, Juha Arrasvuori, Kaisa Väänänen-Vainio-Mattila:
Let users tell the story: evaluating user experience with experience reports. CHI Extended Abstracts 2010: 4051-4056 - [c20]Hannu Korhonen:
Comparison of playtesting and expert review methods in mobile game evaluation. Fun and Games 2010: 18-27 - [c19]Rod Walsh, Marion Boberg, Juha Arrasvuori, Hannu Korhonen, Tanja Walsh:
Introducing game and playful experiences to other application domains through personality and motivation models. ICE-GIC 2010: 134-141 - [c18]Andrés Lucero, Jaakko Keränen, Hannu Korhonen:
Collaborative use of mobile phones for brainstorming. Mobile HCI 2010: 337-340 - [c17]Ylva Fernaeus, Henriette S. M. Cramer, Hannu Korhonen, Jofish Kaye:
Please enjoy!: workshop on playful experiences in mobile HCI. Mobile HCI 2010: 505-508 - [c16]Hannu Korhonen, Juha Arrasvuori, Kaisa Väänänen-Vainio-Mattila:
Analysing user experience of personal mobile products through contextual factors. MUM 2010: 11 - [c15]Juha Arrasvuori, Hannu Korhonen, Kaisa Väänänen-Vainio-Mattila:
Exploring playfulness in user experience of personal mobile products. OZCHI 2010: 88-95
2000 – 2009
- 2009
- [c14]Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen:
Asynchronous gameplay in pervasive multiplayer mobile games. CHI Extended Abstracts 2009: 4213-4218 - [c13]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c12]Janne Paavilainen, Hannu Korhonen, Hannamari Saarenpää, Jussi Holopainen:
Player Perception of Context Information Utilization in Pervasive Mobile Games. DiGRA Conference 2009 - [c11]Hannu Korhonen, Janne Paavilainen, Hannamari Saarenpää:
Expert review method in game evaluations: comparison of two playability heuristic sets. MindTrek 2009: 74-81 - [c10]Markus Montola, Timo Nummenmaa, Andrés Lucero, Marion Boberg, Hannu Korhonen:
Applying game achievement systems to enhance user experience in a photo sharing service. MindTrek 2009: 94-97 - 2008
- [c9]Tero Jokela, Jaakko Lehikoinen, Hannu Korhonen:
Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices. CHI 2008: 63-72 - [c8]Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen:
Pervasive Mobile Games - A New Mindset for Players and Developers. Fun and Games 2008: 21-32 - 2007
- [c7]Saija-Maaria Lemmelä, Hannu Korhonen:
Finding communication hot spots of location-based postings. CHI Extended Abstracts 2007: 2549-2554 - [c6]Hannu Korhonen, Elina M. I. Koivisto:
Playability heuristics for mobile multi-player games. DIMEA 2007: 28-35 - [c5]Hannu Korhonen, Jukka Holm, Mikko Heikkinen:
Utilizing Sound Effects in Mobile User Interface Design. INTERACT (1) 2007: 283-296 - 2006
- [c4]Hannu Korhonen, Elina M. I. Koivisto:
Playability heuristics for mobile games. Mobile HCI 2006: 9-16 - 2005
- [c3]Tero Hakala, Juha Lehikoinen, Hannu Korhonen, Aino Ahtinen:
Mobile Photo Browsing with Pipelines and Spatial Cues. INTERACT 2005: 227-239 - [c2]Hannu Korhonen:
Audio feedback on a mobile phone for number dialing. Mobile HCI 2005: 345-346 - 2001
- [c1]Pekka Ketola, Hannu Korhonen:
ToyMobile: Image-based Telecommunication and Small Children. BCS HCI/IHM 2001: 415-426
Coauthor Index
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