Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2693787.2693790acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities

Published: 11 November 2014 Publication History

Abstract

The article discusses the concept of MurMur Moderators, talking playful seats designed to facilitate playful atmosphere and creativity at office environments. The concept of MurMur Moderators consists of five different personalities, grumpy Mur, goofy Mus, mellow Muh, sensitive Mut and shy Mum. The article describes the experiences and reactions to two personalities, Mus and Mur. Further, a sixth personality, Muf, consisting of rejected, provocative features is detailed. Consequently, the paper discusses play preferences, affordances and thresholds in connection to adult play. These will be the focus of future research by the authors.

References

[1]
Barnett, L. A. (1991). The Playful Child: Measurement of a Disposition to Play, Play & Culture, 4(1), pp. 51--74.
[2]
Barnett, L. A. (1998). The Adaptive Powers of Being Playful, Play & Culture Studies, 1, pp. 97--119.
[3]
Entertainment Software Association. (2013). 2013 Sales, demographic and usage data: Essential facts about the computer and video game industry. Retrieved from: http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf on September 30, 2014.
[4]
Gaver, W., Bowers, J., Boucher, A., Law, A. & Pennington, S. (2007). Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field. International Journal of Human-Computer Interaction, Vol 22, Issue 1-2.
[5]
Korhonen, H., Montola, M. & Arrasvuori, J. (2009). Understanding Playful User Experience Through Digital Games. International Conference on Designing Pleasurable Products and Interfaces. Université de Technologie de Compiègne.
[6]
Myers, D. (2010). Play redux: the form of computer games. Digitally available at: http://www.digitalculture.org/books/play-redux/.
[7]
Nakagawa, M., Tsukada, K., & Siio, I. (2012). 'CalMate: communication support system for couples using a calm avatar' Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12). ACM, New York, NY, USA, 604--605.
[8]
Nummenmaa, T., Kultima, A., Tyni, H. & Alha, K. (2014). MurMur Moderators, the Talking Playful Seats. Accepted for publication in Proceedings of 18th International Academic MindTrek Conference, November 4-6, 2014
[9]
Petersen, M. G. (2007). Squeeze: Designing for Playful Experiences among Co-located People in Homes. Proceedings of CHI 2007, April 28--May 3, 2007, San Jose, California, USA.
[10]
Sias, P. M. Drzewiecka, J., Meares, M., Bent, R., Konomi, Y., Ortega, M. & White, C. (2008). Intercultural Friendship Development, Communication Reports, 21, pp. 1--13.
[11]
Sturm, J. Rijnbout, P., & Schouten, B. (2012). 2nd International Workshop on Ambient Gaming in F. Paternòò et al. (Eds.): AmI 2012, LNCS 7683, pp. 453--454, 2012. Springer-Verlag, Berlin, Heidelberg.
[12]
Tsujita, H., Tsukada, K., & Siio, I. (2008). 'SyncDecor: Communication Appliances for Couples Separated by Distance' Mobile Ubiquitous Computing, Systems, Services and Technologies, 2008. UBICOMM '08. The Second International Conference on, vol., no., pp. 279,286, Sept. 29 2008-Oct. 4 2008
[13]
Tsujita, H., Tsukada, K., & Siio, I. (2010). 'InPhase: evaluation of a communication system focused on "happy coincidences" of daily behaviors' Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 2481--2490.
[14]
Tyni, H., Kultima A. & Määyrä, F. (2013). 'Dimensions of Hybrid in Playful Products.' Proceedings of 17th International Academic MindTrek Conference, October 3, 2013. ACM, New York.
[15]
Ueki, A., Kamata, M. & Inakage, M. (2007). Tabby: Designing of Coexisting Entertainment Content in Everyday Life by Expanding the Design of Furniture. Proceedings of ACE'07, June 13--15, 2007, Salzburg, Austria.

Cited By

View all
  • (2017)Playful FurnitureGames and Culture10.1177/155541201771874913:3(301-321)Online publication date: 10-Jul-2017
  • (2017)The intertwined role of play at game studiosProceedings of the 21st International Academic Mindtrek Conference10.1145/3131085.3131115(45-53)Online publication date: 20-Sep-2017
  • (2016)The emergence of industry of playful hybridsProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994358(413-421)Online publication date: 17-Oct-2016
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '14 Workshops: Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference
November 2014
120 pages
ISBN:9781450333146
DOI:10.1145/2693787
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2014

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Interactive furniture
  2. adult play
  3. narrative
  4. personas
  5. playful office

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

ACE '14 Workshops

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)1
Reflects downloads up to 22 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Playful FurnitureGames and Culture10.1177/155541201771874913:3(301-321)Online publication date: 10-Jul-2017
  • (2017)The intertwined role of play at game studiosProceedings of the 21st International Academic Mindtrek Conference10.1145/3131085.3131115(45-53)Online publication date: 20-Sep-2017
  • (2016)The emergence of industry of playful hybridsProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994358(413-421)Online publication date: 17-Oct-2016
  • (2015)Need to touch, wonder of discovery, and social capitalProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2832959(1-12)Online publication date: 16-Nov-2015

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media