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Expert review method in game evaluations: comparison of two playability heuristic sets

Published: 30 September 2009 Publication History

Abstract

The expert review method is not yet widely adopted in game evaluations, although it has been used successfully in productivity software evaluations for years. In order to use the method effectively, there need to be playability heuristics that take into account the characteristics of the videogames. There are a few playability heuristic sets available, but they have several differences, and they have not been compared to discover their strengths and weaknesses in game evaluations. In this paper, we report on a first study comparing two playability heuristic sets when evaluating the playability of a videogame. The results indicate that the heuristics can assist the evaluators in evaluating both the user interface and the gameplay aspects of the game. However, playability heuristics need to be developed further before they can be utilized by the practitioners. Especially, the clarity and comprehensibility of the heuristics need to be improved, and the optimal number of heuristics is still open.

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    cover image ACM Conferences
    MindTrek '09: Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
    September 2009
    254 pages
    ISBN:9781605586335
    DOI:10.1145/1621841
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 30 September 2009

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    Author Tags

    1. expert review
    2. game evaluation
    3. heuristic
    4. playability
    5. videogame

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    MindTrek '09
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    MindTrek '09: Academic MindTrek 2009
    September 30 - October 2, 2009
    Tampere, Finland

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    • (2024)Smartphone Games Heuristics (SmGH) – Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games EvaluationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2356911(1-22)Online publication date: 11-Jun-2024
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